Target 1 Set Spell/Trap Card on the field; destroy it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Spell/Trap Card on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
June 4, 2015
It's base effect is like a Night Beam, except the
opponent can chain to it. No secret that it's
not as versatile as cards like Mystical Space
Typhoon, but it's graveyard effect can potentially
give you a +1, if you destroy both a non-chainable
set spell/trap and a face-up spell/trap that is
critical for the opponent's deck. If the
opponent doesn't use field/equip/continuous cards,
then this card is barely passable at best. In
a backrow-heavy format, it would be well worth it
because, worst-case-scenario you get a weak 1-for-1
and you just side it out in games 2 and/or 3.
In our current format, none of the major decks can
be hurt by this card, but if we ever get a slower
format like in the PRIO era, this card will be in
favor again. Overall, it's solid side deck
option against certain matchups and might even be
main-able in certain formats. Even though it's
not super relevant today, I still think it's good
Galaxy Cyclone...and what do our
elemental/weather cards do to the Field...they
destroy things. Cosmically speaking, on a BIG
scale, like Dark Hole or Raigeki. So in short,
it's a non Quickplay Mystical Space Typhoon, that
can only hit a face-down Magic/Trap card...you can
use it to destroy a set Magic/Trap from the
Graveyard, save the turn it goes to the
Graveyard...but assuming for some reason you're
playing multiples of this (when you shouldn't play
one at all) you can only use that effect once a
turn. MST is unlimited last I checked, so I'm
not sure why you'd play a weaker/restricted version
of it, cause that second effect isn't enough to get
me to use it. As Creator of the Points System
use to say...there are better cards that do a better
job. We don't even need to go past MST
This is an extremely good removal card as not
only can it be used once on any Spell or Trap card
on the field, including your own, but it can also be
used once again on any face-up Spell or Trap card on
the field, including your own.
This means that Galaxy Cyclone can become a +1 for
you and will be very useful against almost every
“Floodgate” Field or Continuous Spell or Trap or
Pendulum card in the game. I say almost because
Imperial Iron Wall completely stops this card from
being removed from the Graveyard for its second use.
If this card has a weakness, it would be the fact
that this card is only a Normal Spell card, and not
a Quickplay like Mystical Space Typhoon, this fact
means that it cannot be Chained in response to
Vanity’s Emptiness or Fiendish Chain, this means
that even though Galaxy Cyclone is unmistakeably
good, it does have a weakness and this weakness
means that it cannot automatically be considered to
be better than Mystical Space Typhoon, the card that
any and all single removal Spell cards are
ultimately compared to.
Decks that mill cards such as Lightsworn will find
this very useful as cards such as Light-Imprisoning
Mirror and Dimensional Fissure tend to absolutely
ruin them, this now provides them with an ability to
remove those cards without necessarily having to
rely on cards such as Royal Decree, especially since
even 3 copies of it can be milled and lost, Galaxy
Cyclone can serve the task of removing difficult to
deal with cards without ever needing to be drawn.
Rating: 4. Not a replacement for Mystical Space
Typhoon, and never will be but certainly is an
extremely useful removal card, most especially since
it can be used twice, and this is what makes it most
valuable and worthy of consideration.
Hello Pojo Fans,
Galaxy Cyclone has the touches of Night Beam and
Breakthrough Skill to it, as you will likely get two
uses from it: once when you play it, then once when
it is in the graveyard. While only being able to
target a face-up spell/trap when banishing this card
from your grave is a little restrictive, it's handy
to have an option out of the graveyard. Not being
able to use both effects on the same turn balance
the card out, though if you mill this card then you
can't remove it until next turn.
While it may be more preferable to destroy a face-up
in certain situations, nine times out of ten you
will be going after a set s/t, so being restricted
to only targeting a set s/t isn't much of a
restriction. Pendulum Monsters are the natural
target of Galaxy Cyclone when banishing it from the
graveyard, however there are some decks that use
This card can easily fit into a main deck, but is an
even better side deck card. Have it ready for Qli
decks, or decks that run a lot of face-up s/t. It's
slower than MST, can't replace MST and shouldn't,
but if you need some s/t destruction options this is
the card for you because of its possibility of being
Hello guys! Call me shadow_liepard. This is gonna
be my first CotD, so here goes! Today's card is
Galaxy Cyclone, a very promising new spell from
Crossed Souls. This card works like a Breakthrough
Skill version of MST, in that it destroys a spell
card on the field, then can be banished to destroy a
spell from the graveyard. I personally had been
waiting for this card for ages to use in my
Infernoid deck, but how good is it actually?
Well, first of all, it is obviously good in milling
decks like Infernoids and Lightsworns. A big problem
in these decks is milling their MSTs, and they don't
have many options against floodgates. Galaxy Cyclone
is as good as Breakthrough Skill in these decks.
For other decks though, perhaps not so much. This
card doesn't really offer much of an advantage over
MST in these decks. First of all, this is not a
quick-play spell, and its graveyard effect isn't
quick either. Therefore, there is no way to chain it
during your opponent's turn, and when sent to the
graveyard, you have to wait a turn before you can
activate it, giving the opponent plenty of time to
banish it with a Mokuton or even a Soul Release.
Secondly, both its effects target two different
types of spells, so if your opponent only has
face-ups, you're not going to be able to dump it.
Most decks should be able to get by with their three
MSTs and perhaps some sided Twisters, so this card
will not be necessary.
A good thing to make note of is that both its
effects read "destroy it" as opposed to "destroy
that target", which means if a set continuous S/T is
flipped face-up in response to this card, it will
still be destroyed. Also, it can destroy either
player's S/Ts, so it could be used in Artifacts, or
if you don't like your own floodgates.
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