Pendulum Effect You cannot Special Summon monsters, except "Qli" monsters. This effect cannot be negated. All "Qli" monsters you control gain 300 ATK.
Monster Effect You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. When this card is Tribute Summoned by Tributing a "Qli" monster(s): You can target 1 card on the field; return it to the hand. Your opponent cannot activate cards or effects in response to this effect's activation.
Mar. 3, 2015
For the second card of the week, and the second
Qliphort card in a row we have Qliphort Stealth,
who, quite frankly reminds me of Wonder Woman's
invisible jet. Anywho...
One thing that I find odd about the Qliphort
monsters is that all of their one-tribute monsters
have 2400/1000 attack/defense, and their two tribute
monsters have 2800/1000 defense. Anyways, like all
other Qliphorts, this thing has either a pendulum
Scale of 1 or 9, in this case 1. It has the same
Qliphort clause as the rest, in that you can only
special summon Qliphort monsters, and like Helix,
Shell, etc. has an attack changing effect, and your
Qliphorts all gain 300 attack while this guy is up.
Like the other non-normal Qliphort Pendulums, you
can normal summon this guy without tributes, but his
attack goes down to 1800 and his level goes down to
four. Also like the other Qliphorts(I swear Konami
is just copy-pasting), when he is Normal Summoned,
he is unaffected by monster effects from monsters of
lower rank/level than himself. His tribute effect is
where he really shines. When he is Tribute Summoned
by means of a Qliphort monster, he returns an
opponent's card to their hand. The real kicker is
that they cannot respond to this effect, so only
Warning is going to be able to stop this guy.
Keep note of its interactions with Helix and
Archive, as if you tribute them for Stealth, your
opponent cannot respond to their effects either.
All in all, a great card for the Qliphort deck, and,
although it doesn't One-Turn-Kill as easily as
Qliphort Disk, it is still right beside it in
This is another simple card with long text.
Qliphorts at their core are powerful, and this just
increases their options a little. It's a 2800
ATK monster (with Skill Drain) and it boosts your
monsters by 300 ATK with its Pendulum Effect.
It's like being able to run 3 more Disks, so run 3
of these. And while the return-to-hand effect
doesn't sound too profound, it makes this OTK-prone
deck even easier to OTK with.
Qliphort Stealth is a Level 8, Machine type,
Pendulum Monster, with 2800 attack and 2100 defense,
of the Earth attribute. Like yesterday, for a
Pendulum Effect, you cannot Special Summon aside
from Qli Monsters, and said effect cannot be
negated. This is a Scale 1 card on the
Pendulum scale, also like yesterday. However,
in addition to yesterday, all your Qli Monsters gain
300 attack, so you have a 3100 attack Monster after
that. As for a Monster effect, you can Normal
Summon this card without Tributing, but its Level
becomes 4 and its attack becomes 1800. If
Normal Summoned or Set, Stealth is unaffected by any
effect from a Monster whose original Level/Rank is
lower than the current Level of this card.
That's a gem of an effect right there, and all the
more reason to bring this guy out as a Level 8
Monster. When Tribute Summoned using a Qli
Monster(s), you can target a card on the Field and
return it to the owner's Hand. Said effect
cannot be retaliated by card or effect by your
opponent. This guy is the focal point for Qlis
and a big, awesome part of the Deck. It's a
Hello Pojo Fans,
Qli week continues on with Qliphort Stealth. Stealth
in the beginning follows the script of all "Qli"
monsters- EARTH Machine-Types that have high ATK,
low DEF, Level becoming 4 and its ATK becoming 1800
if brought out without a tribute. Search this
monster out with your Qli support, namely Disk,
Scout and Saqlifice.
Stealth's effect is simple to understand and easy to
combo with. If Tribute Summoned you get a free
Compulse of a card on the field (any card) and
effects can't be activated in response. This gives
Stealth some flexibility in providing mearely a
simple send back of a card your opponent controls,
or setting up big plays on your side of the field.
Tribute Carrier and Helix to summon Stealth, and
after the effects chain, with Stealth's going last
the chain resolves in reverse, making it impossible
for your opponent to stop Helix or Carrier, let
alone the Compulse Stealth is activating. Helix will
kill a spell/trap, while Carrier will bounce a
monster back to your opponents hand, a 3-for-3 move.
Bouncing Scout back to your hand to drop in onto the
field and use its effect again reminds us of the
Trampoline play in the previous set.
Stealth on its own part Carrier, part Helix in
regards to its effect being a combination of Helix
and Carrier, as well as its Scale being 1 like
Carrier. It's better than Carrier though as it can
target any card on the field, rather than a monster
on the field.
Until Next Time
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