Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down. This Special Summon is treated as a Special Summon with "Mask Change"). You can only activate 1 "Mask Change II" per turn.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Mar. 6, 2015
Mask Change II...the biggest and most notable
difference between un and deux here, is that the
latter is a -2, while the original is just a -1.
Both are Quickplay Magic cards, and both require a
Monster to be given up from your side of the Field.
However, the latter only requires a Monster, while
the original requires a HERO. They both make
you Special Summon a HERO of the same attribute of
the Monster you gave up, which is balanced, as
stated yesterday. Although here, the Level of
the HERO has to be higher than that of the Monster
you're giving up for this card. Which is
simple, as that's likely going to be low.
Probably 1-4 about 99% of the time. Back to
the start here, not that the discard is game
crippling, but it COULD keep you from activating it
when you need to. I'm going to side with the
original being just better, but this is a good
option as well.
Hello Pojo Fans,
The squeal may be better than the original. Mask
Change II does a few things Mask Change doesn't do,
both good and bad for the “HERO” deck.
Also a Quick-Play Spell Card, Mask Change II can
target any monster on your side of the field in
contrast to it having to be a “HERO” monster. You
still get a “Masked HERO” from your Extra Deck, but
you have to discard a card with Mask Change II,
unlike Mask Change. This can be a good thing, as it
can fill your grave with DARK monsters for Dark
Armed Dragon, or combo with the new Elemental HERO
Shadow Mist and other monsters that benefit when
hitting the graveyard. The monster has to have a
level, so Xyz monsters are out of luck with Mask
Change II. The “Masked HERO” summoned has to match
the attribute of the monster sent from the field to
the graveyard, which isn't hard with the abundance
of choices for HERO players now.
Mask Change II can set up big moves depending on
what variation of “HERO” deck you run. Destiny
HERO-heavy builds have more ways to summon Dark Law
and fill their graveyard with DARK monsters for DAD.
More balanced variations have even more resources to
summon their different attribute “Masked HERO”
monsters. Special Summon Bubbleman, top into a card
and Mask Change II, and you have a Masked HERO Acid
hitting your side of the field and wiping out your
Mask Change II make “Masked HERO” builds more
consistent by giving it another up to 3 copies of a
way to summon their best monsters. Its strongest
plus against its predecessor is that it doesn't need
a HERO to be trageted.
Until Next Time
Copyrightę 1998-2015 pojo.com
This site is not sponsored, endorsed, or
otherwise affiliated with any of the companies or
products featured on this site.
This is not an Official Site.