1 "Shaddoll" monster + 1 WATER monster
Must first be Fusion Summoned. Neither player can Special Summon monsters from the hand or Graveyard with Spell/Trap effects. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
May 13, 2015
The kind of almost nominal support all tier-1
turned tier-3 decks seem to get. It has good
stats and replaces itself, like some of the other
Shaddoll fusion monsters, but it's just not as good
as Winda, Construct and Shekhinaga. The weak
lockdown effect can do a little damage to the
opponent's strategy in some games (like blocking off
a Cir revive in Burning Abyss) and can be really
harmful against graveyard/hand Special Summon
dependent decks like Pendulums or Satellars.
If you have a good Water monster for it (I can't
think of any off hand, but I'm sure there must be
some good targets out there), give it a shot.
I'm more lenient on Extra Deck cards since they
don't suffer from draw probability issues but at the
same time, Extra Deck space is tight.
Anoyatyllis card won't make Shaddolls high tier
again but it's a good card overall and it's
ultimately up to you on whether you use it or not.
El Shaddoll Anoyatyllis is a big Shaddoll Fusion.
A Level 9, Fiend type Monster, Water attribute (a
bit strange for a Fiend) with 2700 attack (good but
low for Level 9) and an equally low 2000 defense for
its level. Anoyatyllis is Fusion Summoned with
a Shaddoll Monster and a Water Monster (making the
Water make a bit more sense). Must be Fusion
Summoned, but the effect is pretty nifty.
Neither player can Special Summon from the Hand OR
Graveyard via Magic or Trap effects, That, in a
word, is awesome. Great way to prevent your
opponent from doing a LOT of tricks in just as many
Decks. Furthermore, when sent to the
Graveyard, you can Target a Shaddoll Magic or Trap
card from your Graveyard and add it to your Hand, so
you get a card back, which is good. I wish he
were a bit stronger...or a lower level with that
2700 attack, but he's still strong, the effect is
great. You play this in Shaddoll
Hello Pojo Fans,
The final Attribute for the Shaddoll Fusion Monsters
to master came in Crossed Souls in the form of El
Shaddoll Anomallith. It retains the same effects
that all Shaddoll Fusion Monsters do with the fusion
requirements, as well as targeting a “Shaddoll”
spell/trap in your graveyard and adding it to your
hand upon this card being sent to the graveyard.
Locking down Special Summoning from the hand or
graveyard with spell/trap card effects for either
player alongside its WATER Attribute makes this card
seem like it was made specifically to combat Nekroz
decks. Ritual decks in all get shut down by this
card, as well as decks that depend heavily on
spell/trap cards to bring their monsters back from
the graveyard like Soul Charge and Call of The
There aren't too many WATER monsters that could be
added to a Shaddoll deck to help bring Anomallith
out. While it may hold down Nekroz decks, it doesn't
impact the other main matchups a player will face.
If the effect included Special Summoning from the
hand in general then it would be much better.
Until Next Time
Hello fair readers of Pojo, and welcome to
today's Card of the Day revew. I would like to
apologize for my extended absence, but now I'm back
in the swing of things, and I couldn't have picked a
better card to come back on: El-Shaddoll
Anomashyamalan, or as Konami decides to call it:
In terms of simplicity, this card is pretty simple.
Its materials for fusing are one Shaddoll and one
water Monster, and it can be summoned through any
means possible, be it through the Shaddoll Fusions
or some other secret tech. It's stats are perfectly
fine for what it does, sitting at a nice 2700/2000.
Its effects are very one dimensional for what they
are: Your opponent can't special summon monsters
from their hand or the graveyard through Spell or
Trap card effects. Also, like every other of its
El-Shaddoll counterparts, whenever it hits the grave
from field you get to add a Fusion back from grave.
It's pretty obvious that this was made with Nekroz
in mind, as it completely shuts down every one of
their Ritual spells. Aside from Nekroz, however,
this card's uses are completely limited, and are
good very few situations. This is also not the
easiest card to make in Shaddolls, with Shaddoll
Core and Treeborn Frog being considered. There are
of course other options, but they are few and far
between, such as Nephe Shaddoll Fusion.
Overall, a fantastic card to have against Nekroz.
Aside from that, meh.
Advanced:(due to the prominence of Nekroz right
Misdreavus "Mean and Evil"
Once upon a time, a set was released that brought
with it an immense rise in power level, taking the
first step to drastically change Yu-Gi-Oh! as we
knew it: we saw introduced some of the most defining
themes, and the most powerful of them all, was
"Shaddoll". While the deck this "Shaddoll" theme
formed was blown away with the release of the next
set, as it had the issue of having a horrible "Qliphort"
matchup, Konami of Japan, the designer of all cards,
was well aware that "Shaddoll" boasted an
adaptability like no other, and that only the
harshest of hits by the fabled forbidden/limited
card list would do if one wanted to bring it down
once and for all.
Konami considered their options, pinpointing three
specific strategies the theme requires: every
"Shaddoll" deck sends cards from the deck to the
graveyard with Shaddoll Squamata and Shaddoll Fusion
at least, opts to always activate the effects of its
DARK attribute "Shaddoll" main deck monsters, and
wants to recycle its themed spells/traps by
retrieving them from the graveyard once their
powerful "Shaddoll" fusion monster finally falls.
Thus Stellarknight Constellar Diamond was born.
The card designers were well aware however, that by
the time Stellarknight Constellar Diamond could be
used, another theme than "Shaddoll" would reign
supreme, a theme that, as could be deducted from its
dominance even after consistency hits by the
forbidden/limited card list - hits that would have
been seen as very destructive were they brought down
upon other decks -, made up for its possible lack of
adaptibility compared to "Shaddoll", with sheer
consistency and power. It was seemingly decided that
a similar approach would be taken in neutering this
theme: by bringing out a monster capable of bringing
the deck's tactics to a halt entirely! The theme in
question was "Nekroz", and the card forged to
counter it, was El Shaddoll Annoya... Ennuyeux...
Anaconda... Omanyte... Anoyatyllis!
Which just so happens to be today's card!
Unfortunately for us, the players, El Shaddoll
Achilles is not without its shortcomings; let's
start with the good: the card shuts down the main "Nekroz"
engine completely, and the option to add any "Nekroz"
card from their main deck to hand won't help a "Nekroz"
player if he cannot summon his monsters!
To be honest, El Shaddoll Antilles is lucky that "Nekroz"
just so happens to be the rumoured best deck of the
format, as I would otherwise be talking about how
bad of a card it is: an impractical attribute,
without the stats that convince one to summon it
over El Shaddoll Construct, especially when one
considers how much we "Shaddoll" players have to go
out of our way to make it! Furthermore El Shaddoll
Anorith x Frillish' effect is situational at best,
and the card somehow inherited Infernoid Devyaty's
type, Trishula, Dragon of the Ice Barrier's
attribute and stats, and Number 40: Gimmick Puppet
of Strings' ehm... strings. I'll have you know that
I can't wait for the next Master Guide...
Alas, all of the negative points do not matter as
things are now, because of, again, "Nekroz", so I
guess I'd better start tro try and make this review
worth reading by providing some ideas to bring El
Shaddoll Ankylosaurus out: with the card not even
officially released many "Shaddoll" players are at
the moment trying out what first comes to mind,
usually playing Nephe Shaddoll Fusion, or an extra
Shaddoll Core (one can make El Shaddoll Anastasia
during the opponent's draw/standby phase if they
drew Shaddoll Core and El Shaddoll Fusion, which is
just early enough to work). Another obvious
inclusion in the deck is Mind Control, as all "Nekroz"
monsters are WATER attribute, ensuring the card
provides the required fusion fodder in the required
The more daring approach is for the "Shaddoll" deck
itself to include WATER monsters, of which Shock
Troops of the Ice Barrier and Fortress Whale (why
else would it suddenly be as expensive?) seem the
popular choices. My personal preference for a WATER
monster however, has to be Ice Hand: Fire Hand
always seemed a formidable card in the "Nekroz"
matchup, and now that Ice Hand has finally gained a
purpose against the deck, I genuinely believe that
the two "Hand" monster make for a viable option in
the main or side deck.
Another option I should mention is the inclusion of
Instant Fusion: El Shaddoll Winda is a viable target
already for the summon of rank 5 XYZ monsters and
level 7 Synchro monsters, or the delayed retrieval
of a "Shaddoll" spell/trap, so why not add a WATER
Fusion monster to the extra deck to use as a fusion
material? Those patient enough to wait until
September will naturally opt for Elder Entity Norden,
but there are some less useful WATER low level
Fusion monsters that can take his spot until that
time comes (not Rare Fish though, as that card would
actually be a decent inclusion).
All in all, it seems that for a player willing to
jump through some hoops, it is quite possible to
incorporate El Shaddoll Anonymous, and for now, that
is exactly what "Shaddoll" players will do, hoping
to reap instant wins off the very best deck around!
On a more serious note, it remains to be seen if the
card will make much of a splash, as for its
strenghts, its weaknesses are many - did I mention
that unlike Stellarknight Constellar Diamond, El
Shaddoll Anoyatyllis does not conveniently stop
cards like Farfa, Malebranche of the Burning Abyss,
and Tsukuyomi from removing it? - and it tries to be
a floodgate against a deck that was always forced to
play outs to floodgate cards anyway. I want to end
with the notion that it is to early to judge El
Shaddoll Anoyatyllis' utility - if it were up to me,
we wouldn't have reviewed this card until several
weeks later - and I will refrain from rating this
card until a so-called meta is developed in which El
Shaddoll Anoyatyllis has found its place.
Art: spoderman pls/5
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