During either player's turn, when a monster on the field activates its effect, or when a Spell/Trap Card that is already face-up on the field activates its effect: You can send this card from your hand or your side of the field to the Graveyard; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
Ratings are based on a 1 to 5 scale
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3 is Average.
5 is the highest rating.
May 14, 2015
This card was a Super Rare in Japan but got
bumped up to a Secret Rare, due to the hype it got.
Like Effect Veiler and Maxx "C", this will one of
those timeless handtraps that we'll be talking about
5 years down the road. While it doesn't negate
regular Spells and Traps, it does affected
Continuous Spells and Traps (as well as Field
Spells, Pendulum Spells and Equip Spells), their
effects are automatically disabled if they are
destroyed upon activation.
As far as monster negation goes, it's a little more
hit and miss. Since monsters are often
floaters and it won't negate on-summon effects.
However, it can still clear away big beaters and
disrupt XYZ plays if needed. And it's also a
Tuner, making it even more versatile. This
card will favor some formats more than others, but
overall, it's something you would want to keep in
Ghost Ogre and Snow Rabbit...this thing does look
like something straight from hell, doesn't it?
Light, Level 3, Psychic Monster, who is also a
Tuner...0 attack, but a nice 1800 defense, so you
know/hope it can do some stuff since it isn't going
to be attacking. She's a nifty negator in a
pinch. During either players' turn, when an
effect Monster activates its effect OR when a
Magic/Trap effect is activated, you can send this
card from your Hand or your side of the FIeld to the
Graveyard, to destroy that card on the Field.
Note, it doesn't say you negate the effect, however.
You can only use said effect once per turn.
Even without negation, it's still a solid effect
though, unless this ends up being one of those tings
that means it but doesn't say it...that's never
happened before. But even so, good card, great
for Psychics, and there's plenty new cards for them
too. Maybe they start to crawl back up.
Hello Pojo Fans,
Ghost Ogre & Snow Rabbit may be one the best card in
the Crossed Souls set. It has been a while since a
Psychic-Type could have such an effect on the meta,
but that's what we get with this Level 3 Tuner.
The stats aren't going to help you, but its LIGHT
Attribute will help it be fodder for Chaos monsters
and other things once it hits the graveyard...and it
will. It can be Special Summoned through Shining
Angel and Emergency Teleport, which will work well
with its effect. If a monster activates its effect
on the field, or if a spell/trap face-up on the
field activates its effect, you can send this
monster from your hand or on your side of the field
to the grave to destroy the card.
Despite not negating the effect of the
monster/spell/trap, Ghost Ogre & Snow Rabbit will be
a 1-for-1 that will disrupt your opponent. Qliphort
Scout may get its search, but they won't have their
scale complete. Nekroz Trishula can remove stuff if
it wants, your opponent will be losing their boss
monster soon after, and if this card is the only
card in your hand when Trish hits, Trish won't be
able to resolve and your opponent will lose out
Ghost Ogre & Snow Rabbit is a sold card that can be
either main decked or side decked. It's a hand trap
and those have been notoriously good in the game in
the past years. Disrupting combos can be just as
good if not better than negating effects, and Ghost
Ogre & Snow Rabbit will prove that going forward.
Advanced-4/5- Solid hand trap
Art-4.5/5- All kinds of adorable
Until Next Time
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