At the start of the Damage Step, if your "U.A." monster battles an opponent's monster: You can banish that opponent's monster until your opponent's 2nd End Phase. You can only use this effect of "U.A. Penalty Box" once per turn. You can banish this card from your Graveyard; add 1 "U.A." Spell Card from your Deck to your hand.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
May 28, 2015
The first effect will slow down the opponent very
much. By banishing the card, it'll avert
graveyard effects, detract from the opponent's field
presence, allow you to deal with high-ATK threats
without targeting and clear you in for direct
attacks. Yes, the opponent will get their
cards back two turns later, but by then, they'll be
getting stomped on and their cards won't be as
advantageous as they would've been if they had
utilized them from the start. This card is a
Continuous Trap, so it's an on-going effect, and
since it applies on your opponent's too, it's going
to be really tough for them to get an attack in
(unless they use removal on your UA monster first).
Now, the 2nd effect. It needs to hit the
graveyard before you can use it's searching ability
to +1 off of it. You can dump it from deck via
Lavalval Chain. You can discard it to meet the
cost of Perfect Ace. You can destroy it via
Dunker if you're desperate. But possibly, the
opponent will have no choice but to use removal on
it themselves because the first effect can be very
Continuing the U.A. Theme, we come to U.A.
Penalty Box. Now this one I like. It's a
Continuous Trap, with the downfall obviously of
having to stay on the Field. So when your U.A.
battles an opponent's Monster, you can remove your
opponent's Monster from play (during the Damage
Step) until the second End Phase. So this
isn't permanent, and you can only use this once a
turn, but during a Battle on either player's turn,
so that's good. Also, you can remove this card
from play from your Graveyard, add a U.A. Magic card
from your Deck to your Hand. So it can pay for
itself and add a resource, and it doesn't even have
to be the turn it goes to the Graveyard or anything.
A useful card for the Deck for sure.
Copyrightę 1998-2015 pojo.com
This site is not sponsored, endorsed, or
otherwise affiliated with any of the companies or
products featured on this site.
This is not an Official Site.