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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Painful Escape
- #DOCS-EN081

Tribute 1 monster; add 1 monster with the same original Type, Attribute, and Level, but with a different original name, from your Deck or Graveyard to your hand.

Card Ratings
Advanced: 2.90 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
Nov. 24, 2015

Back to the main COTD Page

 

Baneful

Now this is the card that Generation Shift should have been.  It's a searcher for speed, but can also be a recovery card since it adds from the graveyard as well.  It can work for practically any deck or archetype, which uses monsters with the same level/type/attribute ; Very versatile, making it good for past and future archetypes alike.  With the heavy hits that it took on the ban list, this is somewhat of a buff for Burning Abyss.  By tributing your monster as the opponent is about to use removal on it, this card becomes advantage neutral.  All in all, one of the better cards in the set.
 
4/5


Dark

Paladin

Painful Escape...normal Trap...I feel like if we hadn't had Trade In, we wouldn't have this card.  Yes, they are two very different cards, but this card is sort of a more vague version of Trade In.  You Tribute a Monster, and then you take one from your Deck or Graveyard, of the same Type, Attribute, Level, but with a different name, and add it to your Hand.  Honestly, I see little to no use for this card.  It's a -1, as you give up a Monster and the Trap itself, and the payoff for it just isn't worth losing a card for.  I can't see many situations where you're going to need the Monster you're taking so badly that you give up two cards to get it.  I just can't quite get on board here.
 
Rating: 2/5 
Art:  4/5


Kingof
Lullaby

Hello Pojo Fans,
 
Painful Escape is a card made for archetypes. A -1 unless the tributed monster can break even for you with an effect, your search is so narrow you can't run this card unless you run several targets that match up with the requirements. Being a Trap, this card is slower than if it were a Spell, dropping its playability. While useful as a search in an archetype like Burning Abyss, Shaddoll, etc., archetypes are usually fast enough with searching out specific monsters. The added benefit of being able to pull the target from the graveyard is a plus, but that won't outweigh the restrictiveness of the card and its slow speed.
 
Advanced-2/5
Art-2/5
 
Until Next Time
KingofLullaby

Warlockblitz

Painful Escape has a great name. It is a Normal Trap that costs the tribute of 1 monster with a Level (no Rank monsters) to search from the Deck to the Hand another monster with a different name but the same Level, Attribute, and Type. I read this and instantly thought about Hieratic decks that benefit from being tributed and run a lot of monsters with the same Level, Attribute, and Type. There are other cards that benefit from being tributed by an effect that would not work with this card because it tributes monsters as Cost. Performages benefit from being in the Graveyard and Burning Abyss would gain all of their effects. Then this card would give you a free search. It is also chainable. There are definitely a lot of pros on this card, but one of the biggest negatives is that it only works if you have a monster on the field.
 
Score: 3.5/5 This is a great searcher, especially with ROTA at 1.
Art: 5/5 Kill Ojamas!
 
-WarlockBlitz

Snodin

This seems like a fun card to have for deck themes. A lot of themes like Aquadiva, Atlantean, Ojama (see the card art) and Melodious just to name a few have an abundance of same-level/Attribute monsters. The question is: are you willing to sacrifice one monster for another? Well, if that second monster is a game-changer, then by all means! 

Draw power is essential in this game, and if you're lacking it then maybe this card can come in handy. Just remember, you're not going to get that monster on the field right away, as it goes to your hand. So use this with caution. 

Final Score: 3 / 5 (Good for deck searching, not so good for field advantage)


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