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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Kozmo Strawman
- #DOCS-EN082

During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Strawman" once per turn. Once per turn: You can pay 500 LP, then target 1 of your banished "Kozmo" monsters; Special Summon it, but its effects are negated, also destroy it during the End Phase.

Card Ratings
Advanced: 4.00 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
Nov. 4, 2015

Back to the main COTD Page

 

Baneful

It's a good card to the Kozmo deck because it's fast, versatile, helps the deck's consistency and can aid you in OTK's.  It can be summoned easily via Emergency Teleport (giving the deck an additional target, other than just Farmgirl).  Gold Sarcophagus will effectively let you summon whichever Kozmo you want.  You can revive a big beater like Forerunner and Dark Destroyer right off the bat for 2800-3000 extra ATK, and while their face-up effects are negated and they are destroyed, their search effects (which activate in the graveyard) effectively replace them so there's no loss in card advantage.  In addition to the monster you summon, you can even banish Strawman itself to summon another big beater or any of the other Kozmo monsters in general.
 
It's not without weaknesses.  It's highly vulnerable to Maxx C.  Also, while it's a good card mid-to-late game and it requires other cards to use effectively, it's not a good first turn card.  For that reason, especially since Kozmos are easily searchable, I would only run 1 copy of Strawman (since the risk of drawing 2 in your opening hand isn't worth taking). 
 
3/5


Dark

Paladin

Kozmo Dark Destroyer, note first, we have a Machine, not a Psychic Monster.  Level 8, Dark, 3000 attack, which is just beautiful.  The 1800 defense is troublesome, probably the biggest vulnerability of this card.  
 
So what do we know about this card?  First, you're never going to Tribute for this card.  You'll Special Summon it via the removal effect of another low level Kozmo we saw earlier in this week, or outright Special Summon it, cause realistically we about never Tribute for anything.  
 
So when Normal or Special Summoned, you're able to Target (note Target) and destroy one Monster on the Field.  Note first, this is an optional effect, if this is the only Monster on the Field, it doesn't destroy itself via its own effect.  Additionally, Dark Destroyer cannot be Targeted by your opponent's card effects.
 
Finally, if sent to the Graveyard (only by Battle however, not via say non Targeted destruction) you can remove this card from play and Special Summon a Level 7 or lower Kozmo Monster from your Deck, as opposed to the Hand.  So he has selected protection for himself, a beastly attack, but the troubling part is that last bit.  With the 3000 attack, being destroyed by Battle might be difficult.  Great card for a good, rising Deck though.
 
Rating:  4/5 
Art:  5/5


Kingof
Lullaby

Hello Pojo Fans,
 
Strawman is another weapon for Kozmos to use to continue their Special Summon shenanigans. Special Summon a “Kozmo” from your hand like all the non-Machine Kozmos, standard. A Kozmo that can finally be Special Summoned by E-Teleport, that will add a new layer into the Kozmo archetype. Cards like Krebons and Psychic Commander can be added to aid the archetype.
 
Special Summon a banished Kozmo monster for only 500LP, that is a great effect. That monster may get destroyed in the End Phase, and its effect(s) are negated, but being destroyed works for all the Machine-Type “Kozmo” monsters. Any one of them could benefit you and 500LP to pay is nothing at all to pay to gain an advantage. If you don't have access to any of the Machine Kozmos, you can always go after a different “Kozmo” and have an attacker.
 
Advanced-3.5/5
Art-2/5
 
Until Next Time
KingofLullaby

Warlockblitz

Yes, yes, and more yes. Kozmo Strawman is a near perfect Level 2 Light Psychic-type Monster with 500 Atk and 1800 Def. 1800 Def is fairly good for a Level 2. This is another viable target for the all important Emergency Teleport for Psychics and the less important Honest for Lights. 500 Atk doesn't really matter, but it is there. The most important stat here is the name because this is now the lowest Level Kozmo monster. Any of the  Kozmo ships should be able to Summon this and start a really nice chain of Summons and damage.

There are two effects on Strawman. The first is the simple Banish Strawman to summon any Level 3 or higher Kozmo monster from your hand. You can only do that once per turn during either player's turn. The second effect has a cost of 500 Life Points. Pay to to Special Summon 1 Kozmo monster with negated effects and destruction during the End Phase. This effect is only during your turn, but it can be used once per Strawmen on the field. An excellent target would be the ships to gain their effects when they hit the Graveyard.
 
Score: 4.5/5 Worthy of its $70 price tag on Amazon.com
Art: 2/5 Where is the Straw? Where is the male genitalia?
-WarlockBlitz

Snodin Can you still call him a Strawman if he's obviously not made of straw?

While you ponder that, allow me to explain why this is one of the best cards in the entire Kozmo set. With 1800 DEF, he can potentially defend himself for a turn. But once he's in the Grave, you can banish him (and during either player's turn, no less) to pretty much Special Summon any other Kozmo Monster from your hand! (That is to say, most Kozmo monsters are at least three-starred or more.)

Also, you can potentially swarm the field with Strawman; by paying 500 LP, you can bring back a banished Kozmo monster- its effects are negated, but if it's a heavy hitter like Forerunner (or better yet, tomorrow's card), you can potentially win the game. So this guy's basically useful dead or alive! What's not to love?

Final Score: 5/5

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