If this card is Normal or Special Summoned: You can target 1 monster on the field; destroy it. Cannot be targeted by an opponent's card effects. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 7 or lower "Kozmo" monster from your Deck.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Nov. 5, 2015
Aside from (perhaps) Farmgirl, Dark Destroyer is
the best Kozmo monster out right now.
Essential. Staple card. Every Kozmo deck
needs to run 3.
Forerunner was already an amazing card, but this
takes everything to the next level. Instead of
2800 ATK, you get 3000. Instead of a passive
LP gain effect, you can immediately destroy a
monster (negging your opponent and opening the field
up for an OTK). The fact that Goodwitch/Farmgirl/Strawman/Wickedwitch
allow you to summon this card from your hand at any
time makes it even deadlier, since you can use Dark
Destroyer's destruction effect as a way to disrupt a
combo during the opponent's turn. And, it
replaces itself with a LV7 or lower monster (instead
of a LV6 or lower). This means you can summon
Dark Destroyer, then replace it with a Forerunner,
and then replace that Forerunner with a Sliprider,
and you have a practically endless army of powerful
But don't think for a second that this makes
Forerunner in anyway obsolete (I'll still be copies
of him too). Since, as said earlier, you can
use this card to summon Forerunner (and it's always
nice to have some LP gaining in a Psychic deck as
well). If you thought 3 massive powerhouses
that are difficult to take down and easy to OTK with
were powerful enough, Dark Destroyer just takes the
deck to the next level.
Kozmo Dark Destroyer, note first, we have a
Machine, not a Psychic Monster. Level 8, Dark,
3000 attack, which is just beautiful. The 1800
defense is troublesome, probably the biggest
vulnerability of this card.
So what do we know about this card? First,
you're never going to Tribute for this card.
You'll Special Summon it via the removal effect of
another low level Kozmo we saw earlier in this week,
or outright Special Summon it, cause realistically
we about never Tribute for anything.
So when Normal or Special Summoned, you're able to
Target (note Target) and destroy one Monster on the
Field. Note first, this is an optional effect,
if this is the only Monster on the Field, it doesn't
destroy itself via its own effect.
Additionally, Dark Destroyer cannot be Targeted by
your opponent's card effects.
Finally, if sent to the Graveyard (only by Battle
however, not via say non Targeted destruction) you
can remove this card from play and Special Summon a
Level 7 or lower Kozmo Monster from your Deck, as
opposed to the Hand. So he has selected
protection for himself, a beastly attack, but the
troubling part is that last bit. With the 3000
attack, being destroyed by Battle might be
difficult. Great card for a good, rising Deck
Kozmo Dark Destroyer may be the best Machine-Type
the “Kozmo” monsters can summon. DARK and Machine
have support behind it, high ATK makes it a
beatstick, and then it has a Zaborg effect whenever
it hits the field. Topping it all off, it has
internal protection against being targeted, this is
a great Level 8.
With all the Special Summoning from the hand that “Kozmo”
monsters do, it shouldn't be a problem getting Dark
Destroyer on the field. Once there, it will stay for
at least a few turns thanks to its protection
ability. If it does leave, it trades itself out for
any “Kozmo” Level 7 or lower. All “Kozmo” monsters
aside from Dark Destroyer are below Level 7, giving
you free reign on which monster to Special Summon
from your deck. Use Kozmotown to get this card back
and drop it back onto the field again using any of
the non-Machine Kozmo monsters. Strawman can Special
Summon it from the banished zone as a vanilla
beatstick, and once its destroyed you'll get your
Run this in 3's, even if there were more Kozmo
choices, this card is too good.
Until Next Time
The best in the business of badassery. We have
come to Kozmo Dark Destroyer. The current money card
at $130 on Amazon.com. Let's look at the raw stats.
Dark Destroyer is a Level 8 Dark Machine-type
Monster with 3000 Atk and 1800 Def. I am not sure
why this isn't Kozmoll, but that doesn't matter.
Kozmo matters. Kozmo support is still great and was
not hit by the banlist at all. Level 8 is good, but
7 might have been better for XYZ purposes. Rank 8 is
good too. Dark is good and opens some options with
Allure of Darkness. Machine is of course great for
multiple reasons, specifically Limiter Removal. Then
we come to that beautifully high 3000 Atk. Good luck
getting over that.
So if this card is Normal or Special Summoned, you
can target to destroy 1 monster on the field.
Optional and costless destruction is good.
Breakthrough Skill can't touch this effect because
Dark Destroyer cannot be targeted by effects of the
opponent. If it just so happens to be destroyed by
battle or card effect, you can banish it to Special
Summon any Level 7 or lower Kozmo monster from the
deck. Every single one of these effects can be used
multiple times per turn. I want to make a brief
comparison to Black Luster Soldier - Envoy of the
Beginning. BLS has high attack, an easy way of
summoning itself, offensive and defensive effects,
and looks awesome. Dark Destroyer has all of
that plus it can be Normal Summoned!
Score: 4.5/5 If only Honest could target this.
Art: 5/5 I have one from the Sneak Peak. I might not
sell it because of the artwork.
Is anybody else humming the Wicked Witch's theme
song right about now? No? Well, do it anyway!
So far, this is the heaviest hitting monster in the
Kozmo theme, and it even comes with an insta-kill
effect when summoned. It's also immune to target
effects, another plus. Even when it leaves the
fiield, it's still a threat, as you can banish it to
grab and summon another Level 7 or lower Kozmo
monster from the deck. To think, it just started as
a simple broomstick....
Final Score: 5/5
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