Once per turn, during the Standby Phase: You can Special Summon 1 "DOG Fighter Token" (Machine-Type/DARK/Level 6/ATK 2000/DEF 2400). If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Nov. 6, 2015
Not every support card is going to be great.
Kozmo's got 3 new solid monsters. DOG Fighter
is, without a doubt, is the weakest Kozmo monster
from the new set, but I wouldn't call it an entirely
bad card either. It's an ultimately optional
card a Kozmo player should be running 0 or 1 of.
The good news first, it's a Kozmo monster and all of
the good Kozmo support cards apply to it. It
can also replace itself with one of the lower level
Psychic monster. But at 2000 ATK, it's the
weakest of the high-level Kozmos and, while it's DEF
is decent, DEF points don't matter much in Yugioh
It's effect of summoning a 2000 ATK token, is of
course, good for helping an OTK (combined with this
card, that's 4000 damage), but it happens during the
Standby Phase meaning you cannot use this effect the
turn you summon it. Summoning DOG Fighter on
your turn and waiting for your next turn is too
slow. Sliprider, Dark Destroyer (and even the
low level Kozmos) have effects which activate rather
quickly. Your best bet is to summon Dogfighter
during your opponent's turn with a searcher like
Forerunner and then using the token offensively
during your turn. Still, more work than it's
And it's going to be tough to find deck room for
this card since you'll be needing 3 Dark Destroyers,
3 Forerunners, and Slipriders.
To be honest, if you want to push for extra damage
just run Juragedo for f*** sakes.
This Kozmo probably should have been first or
second reviewed, as the two best cards reviewed this
week were yesterday and Wednesday, but I digress.
Kozmo DOG Fighter closes the week. So we have
a Dark, Machine Monster, who we wish had attack and
defense switched, instead of the 2000/2400 we see.
So this guy changes things up some. Once a
turn during the Standby Phase, you get to Special
Summon a Token. All it's stats and such are
identical to this card. It's cool you can do
whatever you want with the Token, such as Tribute,
or attack (as it has 2000 attack) which likely plays
into why this card does have 2000 attack itself.
If destroyed and sent to the Graveyard, via Battle
or card effect, you can then remove the Fighter from
the Graveyard from play, to Special Summon a Level 5
or lower Kozmo Monster from your Deck. He's
all right, simple as that. Not bad by any
means, but again, after looking at the great cards,
he's not particularly GOOD either.
Yay Dog puns! I'm sure Michael
Vick loves this card. Anyway, Kozmo DOG Fighter is a
Level 6 Dark Machine-type Monster with 2000 Atk and
2400 Def. While other Kozmo cards are completely
essential, this one's stats are a bit lacking. 2000
Atk just isn't enough. Kinda of meh, which is
disappointing for a Friday. However, there is no
need to take this card behind the barn and shoot it.
There are two effects on this
DOG Fighter. The problem with summoning a token
clone is that it happens once per turn during the
Standby Phase. The way the ships are supposed to
operate is fast and furious and not linger on the
field. The second effect is to banish this card when
it hits the Graveyard from being destroyed by battle
or effect. Then you can Special Summon a Level 5 or
lower Kozmo monster from the deck. That effect is
still great, but overall, this DOG needs new tricks.
Score: 3/5 Sit ubu sit, Good
Art: 2/5 I'm more of a CAT
“Fly, my pretties! FLY!” -Wicked Witch of the West
I'm a little disappointed. When I read the name for
this card, I thought it was going to be Toto. I mean
come on, the word “DOG” is right there and
capitalized! Instead, it's apparently based on the
flying monkeys. Why? Because like the monkeys, it
comes in swarms!
Once per turn, during your Standby Phase, you can
basically “clone” this card by summoning a Token
with the exact same ATK and DEF as this one
(2000/2400). That might not sound so great when you
compare 2000 to other ATK points, but if you manage
to get this card on the field early on, you can
esenttially mow down weaker monsters before your
opponent can summon a bigger threat. And like any
good Kozmo monster, you can banish him... it....
from the Grave to grab and summon a Level 5 or lower
Kozmo monster. Which is good, because it seems as
though Kozmo monsters are just getting better and
better with each new release.
You could say that this deck is... boldly going
where no deck has gone before! (*gets slapped)
Whoops, I meant... going to infinity and beyond!
(*gets slapped again)
Come into the light, Carol Anne! (*slapped again)
I'll stop now. (pouty, red face)
Final Score: 4/5
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