1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's turn: You can target 1 face-up card you control; once during this turn, it cannot be destroyed by battle or by card effects.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Oct. 16, 2015
Advantages it has over the original Stardust Dragon
- it protects from battle based destruction and
doesn't have to tribute itself for the turn.
Disadvantages: It only protects 1 card you control,
whereas the original Stardust protects all of them.
With more methods of removal that don't involve
destroying, this card (as well as the original
Stardust) isn't aging very well.
Stardust Spark Dragon closes the week, mirroring
the original, minus being a Light Monster in this
instance, but everything else remains the same.
This card could be useful if we still in a Synchro
flavored era. But the key problem here is that
it pales in comparison SO much to the original
Stardust Dragon, there's less than zero reason to
use this card. The name is appropriate, as the
effect here is merely a breath of what the original
is capable of. Plus, in addition to the
singular protect effect, you lose any and all
resurrection that came with Stardust Dragon.
It just isn't here folks
Hello Pojo Fans,
Finishing out the week we've got Stardust Spark
Dragon. Same as Stardust for the most part, LIGHT
instead of WIND lend it better support. However,
instead of negating and destroying a card that tried
to destroy something, then Special Summoning itself,
SSD allows for immunity to one card for the turn.
Quick effect gives you the option to save any card
from destruction and cause your opponent to lose a
card, but negation is better. Also, SSD doesn't have
Starlight Road to help Special Summon it.
SSD is good, and there are some fun combos with
other stuff like Black Rose and Scrap Dragon to do,
but Stardust is better to play.
Until Next Time
I do love Light monsters, but
this one is just average. Stardust Spark Dragon is a
Level 8 Light Dragon-type Synchro monster with 2500
Atk and 2000 Def. I do believe Light is better than
Wind in most decks. Being a generic Synchro makes it
a good option for decks that run tuners.
There is only one effect, and
it is similar but different from Stardust Dragon.
Stardust Dragon tributes itself and destroys the
problem card to protect multiple cards on the field
from destruction and then comes back during the End
Phase. Stardust Spark Dragon doesn't tribute itself
to protect one card one time from destruction by
battle or effect. Both effects can be done during
either players' turn. One plus for Sparky is that
Phantom of Chaos can copy this effect better than
the regular one. In general, I would just go with
regular Stardust Dragon.
Score: 3/5 At least it's Light
Art: 3/5 It doesn't look
different enough from Stardust Dragon.
I've always favored Black Rose over Stardust- it's
not that I don't admire Stardust's power, it's just
a matter of preference. However, I have to say that
Sparky here is a much more favorable card, with the
ability to keep itself or another card you control
(Monster, most likely) from being destroyed for one
turn. And the fact that you can activate it during
your opponent's turn as well is truly game-breaking.
Major props to these little improvements, Konami.
Now if only you shared such passion for your video
Final Score: 5/5
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