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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Hot Red Dragon Archfiend Abyss
- #HSRD-EN041

1 Tuner + 1 non-Tuner DARK Dragon-Type Synchro Monster During either player's turn: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner monster in your Graveyard; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.

Card Ratings
Advanced: 2.17

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
Oct. 7, 2015

Back to the main COTD Page

 

Baneful

Hot Red Dragon Archfiend Abyss

Red by Pancake Manor
https://www.youtube.com/watch?v=-DJTnIhOmEs

(No time to be slow!  Go!  Go!  Go!)

Synchro monsters which require Synchro monsters to summon are often a heavy cost.  Of course, you do get a negation effect, which is best used defensively during the opponent's turn but also breaking out of a lockdown during your turn.  Being able to Special Summon a Tuner from the grave (during the Battle Phase) is somewhat of a good plus, but isn't a big enough payoff for summoning a card like this.  It's a little more viable than other monsters I know of which require 3 cards to summon, but still underwhelming.

1.5/5


Dark

Paladin

Hot Red Dragon Archfiend is considerably different than the first two counterparts we looked at earlier this week.  This is a Level 9, Dark attributed Dragon type Synchro, with 3200 attack and 2500 attack.  Also, the Synchro requirements are different, as you use a Tuner and one  non-Tuner Dark Dragon type Synchro.  So giving up a Synchro all ready to bring out another, and the change from Fire to Dark means you can't use Red Dragon Archfiend, means you would expect one hell of a payout.  He has two effects here, each which you can use once a turn.  First, during either players' turn, target a face-up card your opponent controls and negate its effect(s).  Just until the end of said turn, but that can still be a tremendous asset for you.  Secondly, when this card inflicts Battle Damage to your opponent, you can Special Summon a Tuner from your Graveyard in Defense position.  That might be better if it were when it destroyed a Monster.  He doesn't have the brute power or destructive essence of the prior two, and this guy isn't bad...but I just can't see him being viable enough, or quick enough to be useful.
 
Rating:  2/5
Art:  5/5

Warlockblitz

Let's review fast. NYCC 2015 is coming and I need to prepare. Hot Red Dragon Archfiend Abyss (HRDAA is way to close for comfort to Hydra and I don't support them) is a brute. He comes in as a Dark Dragon-type Synchro monster with 3200 Atk and 2500 Def. He is some of the new support creating a Red Dragon Archfiend archetype. However this archetype exists in the Extra Deck mainly. I guess you could make a Resonator deck, but I digress. 
 
Hot RDA Abyss has a few effects. During either player's turn, probably during any phase, just negate any face up card on your opponent's side of the field until the End Phase. It targets, but costless. It doesn't even need to be Synchro Summoned to gain any of its effects. You can only do it once per turn. Also once per turn, during  a Battle Phase where this inflicts Battle Damage, you can Special Summon 1 Tuner monster from your Graveyard. There is no restriction here, so if there is a Synchro Tuner monster in your Graveyard, you might be able to Synchro Summon in the Battle Phase and keep attacking. 
 
Score: 3/5 Again, Extra Deck. Just run it because theme, not because of its effect. It's too hard to summon for just the effect. 
Art: 5/5 Just more please.
 
-WarlockBlitz

Snodin “This isn't even my FINAL form!” -Frieza, DBZ

He's bigger, he's stronger, and judging by his summoning requirements, I'm guessing they want you to Synch him with HRDA. Not a bad idea, if you ask me. Anyway, HRDAA (seriously, can his name get any longer?) has a whopping 3200 ATK and 2500 DEF. He's only slightly more powerful than the average Blue-Eyes, and that's without even mentioning his effects. He can negate one opposing card- that's CARD, as in Monster, Spell OR Trap- for one turn, and he can revive a Tuner monster once per turn. Both effects are great, so I really don't see a reason why you wouldn't be running this guy in your Extra Deck, unless you're working on an entirely different theme.

Final Score: 5/5- He's bae to Dragon decks

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