1 Tuner + 1 non-Tuner DARK Dragon-Type Synchro Monster
During either player's turn: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner monster in your Graveyard; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Oct. 7, 2015
Synchro monsters which require Synchro monsters to
summon are often a heavy cost. Of course, you
do get a negation effect, which is best used
defensively during the opponent's turn but also
breaking out of a lockdown during your turn.
Being able to Special Summon a Tuner from the grave
(during the Battle Phase) is somewhat of a good
plus, but isn't a big enough payoff for summoning a
card like this. It's a little more viable than
other monsters I know of which require 3 cards to
summon, but still underwhelming.
Hot Red Dragon Archfiend is considerably
different than the first two counterparts we looked
at earlier this week. This is a Level 9, Dark
attributed Dragon type Synchro, with 3200 attack and
2500 attack. Also, the Synchro requirements
are different, as you use a Tuner and one non-Tuner
Dark Dragon type Synchro. So giving up a
Synchro all ready to bring out another, and the
change from Fire to Dark means you can't use Red
Dragon Archfiend, means you would expect one hell of
a payout. He has two effects here, each which
you can use once a turn. First, during either
players' turn, target a face-up card your opponent
controls and negate its effect(s). Just until
the end of said turn, but that can still be a
tremendous asset for you. Secondly, when this
card inflicts Battle Damage to your opponent, you
can Special Summon a Tuner from your Graveyard in
Defense position. That might be better if it
were when it destroyed a Monster. He doesn't
have the brute power or destructive essence of the
prior two, and this guy isn't bad...but I just can't
see him being viable enough, or quick enough to be
Let's review fast. NYCC 2015 is coming and I need
to prepare. Hot Red Dragon Archfiend Abyss (HRDAA is
way to close for comfort to Hydra and I don't
support them) is a brute. He comes in as a Dark
Dragon-type Synchro monster with 3200 Atk and 2500
Def. He is some of the new support creating a Red
Dragon Archfiend archetype. However this archetype
exists in the Extra Deck mainly. I guess you could
make a Resonator deck, but I digress.
Hot RDA Abyss has a few effects. During either
player's turn, probably during any phase, just
negate any face up card on your opponent's side of
the field until the End Phase. It targets, but
costless. It doesn't even need to be Synchro
Summoned to gain any of its effects. You can only do
it once per turn. Also once per turn, during a
Battle Phase where this inflicts Battle Damage, you
can Special Summon 1 Tuner monster from your
Graveyard. There is no restriction here, so if there
is a Synchro Tuner monster in your Graveyard, you
might be able to Synchro Summon in the Battle Phase
and keep attacking.
Score: 3/5 Again, Extra Deck. Just run it because
theme, not because of its effect. It's too hard to
summon for just the effect.
Art: 5/5 Just more please.
“This isn't even my FINAL form!” -Frieza, DBZ
He's bigger, he's stronger, and judging by his
summoning requirements, I'm guessing they want you
to Synch him with HRDA. Not a bad idea, if you ask
me. Anyway, HRDAA (seriously, can his name get any
longer?) has a whopping 3200 ATK and 2500 DEF. He's
only slightly more powerful than the average
Blue-Eyes, and that's without even mentioning his
effects. He can negate one opposing card- that's
CARD, as in Monster, Spell OR Trap- for one turn,
and he can revive a Tuner monster once per turn.
Both effects are great, so I really don't see a
reason why you wouldn't be running this guy in your
Extra Deck, unless you're working on an entirely
Final Score: 5/5- He's bae to Dragon decks
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