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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Hot Red Dragon Archfiend Bane
- #HSRD-EN042

1 Tuner + 1 non-Tuner DARK Dragon-Type Synchro Monster You can Tribute 1 monster, then target 1 "Red Dragon Archfiend" monster in your Graveyard; Special Summon it. When this card inflicts battle damage to your opponent: You can Special Summon 2 Tuner monsters with the same Level (1 from your Deck and 1 from your Graveyard) in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Bane" once per turn.

Card Ratings
Advanced: 2.44 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
Oct. 8, 2015

Back to the main COTD Page

 

Baneful

Hot Red Dragon Archfiend Bane

Love Is Red by StoryBots
https://www.youtube.com/watch?v=t-wmWae0ijI

(An educational rap song for kids)

Red Nation by Game & Lil Wayne
https://www.youtube.com/watch?v=jSAwWrbdoEQ
(An educational rap song for adults)

It's name is Bane, just like me.  That's good to know.  It's a level higher, but doesn't really require more resources.  Just a LV2 Tuner with Red Dragon Archfiend instead of a LV1.  Being able to Special Summon 2 Tuners is a better payoff than we previously talked about with HRDA Abyss.  But the first effect isn't as good as Abyss' negation effect.  Summoning a 3000 ATK beater is nice but having another tribute on hand is very unlikely after already using up 3 monsters to summon this card.

1.5/5


Dark

Paladin

Hot Red Dragon Archfiend Bane...  

Well the art is still pretty kickass.  It's got that going for it. 

But that's about it... 

So same core attribute and type as yesterday, as well as a more specific and difficult Synchro Summoning requirement (involving a specific type and attribute of Synchro Monster) with 3500 attack and 3000 defense.  Let's look at the second effect first, as I feel this is the better one.   When this card inflicts Battle Damage to your opponent (as reference earlier this week, why can't it be when it destroys a Monster instead) you get to Special Summon two Tuner Monsters.  But they have to be the same Level, and one comes from your Deck, the other comes from your Graveyard.  Both in Defense position.  You've probably used two Tuners all ready, and the odds of you having two more in your Deck, even in an extremely dedicated Deck, I don't see as very good.  I mean, even in a Synchro crazy Deck, that might not be easy to  takek advantage of.  Anyway, you can also Tribute a Monster you control to Special Summon a Red Dragon Archfiend Monster from your Graveyard back to the Field.  This is a good enough effect, but none of these guys work very well together, and some effect wise actually hinder the effectiveness of the others.  This guy is the best and simultaneously the worst of the cards we've reviewed this week somehow.  Honestly, I say stick with the original if you're playing any at all. 

Rating: 1.75/5
Art:  5/5


Kingof
Lullaby

Hot Red Dragon Archfiend Bane, or HRDAB for short, is another stronger form of Red Dragon Archfiend. If you can summon it, you will have access to a “Red Dragon Archfiend monster” as long as you can tribute a monster. Special Summoning capabilities from the deck and grave when dealing battle damage is good, and the monsters being Tuner monsters sets up more Synchro plays. Relatively easy to summon, there are plenty of DARK Dragon-Type Synchro monsters in the game, as well as Tuner monsters to use and abuse. Tuningware alongside Machine Duplication and any Level 6 monster will give you a Level 8 DARK Dragon Synchro monster (with few exceptions) then Synchro again for HRDAB.
 
Special Summoning of a “Red Dragon Archfiend” monster from your grave gives you more insensitive to Special Summon a Red Dragon Archfiend to use in the Synchro Summon of this monster. Two 3000ATK monsters every turn is tough offense to go up against. Deal some damage with this monster and you increase your field presence. Use the tuners as tribute to Special Summon a “Red Dragon Archfiend monster”, then Synchro Summon another HRDAB, repeat over and over.
 
What the other forms of Red Dragon Archfiend had in strength and field destruction, Hot Red Dragon Archfiend Bane has in Synchro capabilities. Still, wiping out your opponent can be better than setting up a field.
 
Advanced-2.5/5
Art-4/5
 
Until Next Time
KingofLullaby

Warlockblitz

We are continuing with Red week and it just so happens to coincide with my wife's birthday! And it's NYCC 2015 today. I love October. 
 
Anyway, Hot Red Dragon Archfiend Bane is the biggest of the new RDA support so far. Hot RDA Bane is a Level 10 Dark Dragon-type Synchro monster with 3500 Atk and 3000 Def. Obviously, in this game bigger is better. 
 
Something I want to touch on quickly is that this a level 10 monster that can easily summon another copy of itself from the Graveyard to XYZ summon something huge, probably Gustav Max to end the game. The first effect is a once per turn Special Summon of an RDA monster from your Graveyard at the cost of tributing 1 monster on your side of the field. Or during the Battle Phase, after you inflict Battle Damage to your opponent, you can Special Summon 1 tuner from your deck, and 1 from the Graveyard of the same level in Def position. I suppose that second effect can be activated during your opponent's turn if they attack into it but aren't stronger than it. 
 
Score: 4/5 Gaining access to old RDA effects from the grave is great.
Art: 5/5 I love the art and the names of RDA monsters. 
 
-WarlockBlitz

Snodin “I was wondering which would break first... your spirit, or your body.” -Bane, “The Dark Knight Rises”

Okay, this time they most definitely want you to Synch this guy with his Abyss form! It practically says it right there on the card: Synch this with a Tuner, and Hot Red Dragon Archfiend Abyss!” WHY ARE THESE NAMES SO LONG!?

But seriously though, this is the undisputed king of the hot-red dragons; not only is he at a staggering 3500-ATK and 3000-DEF, but he can also call up his buddies from the Grave (given the requirements are met). If you want to play with the hot-red dragons, then there's absolutely no reason why you shouldn't play this card. It's just begging for it. And then when he and his buddies have swarmed the field and left your opponent's monsters in ashes.... then your opponent will have your permission to die. I mean lose.

Final Score: 5/5 (Hot-Red Theme only; works best with his brothers but hardly anyone else)

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