You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and its effects are negated.
Ratings are based on a 1 to 5 scale
Sept. 14, 2015
So we're reviewing some
leftover card from Clash of Rebellions today.
Kumongous, the Sticky String Kaiju is a Level 7
Earth Insect-type monster with 2400 Atk and 2500
Def. All of the is bad for a Level 7 monster. I
haven't done any research on the Kaijus, so I don't
know if this is the boss or just a mid monster. In
any case, This monster has some effects and some
restrictions that are somewhat ok.
The first effect is to Special
Summon this monster from your hand to your
opponent's side of the field in attack position by
tributing one of their monsters. This is good
because you are not giving them a beater, and unless
they run a lot of Level 7 monsters, it's not going
to be and XYZ material. It's probably not going to
be a Synchro material monster either. It could be a
fusion target for Shaddolls, but that's situational.
The restriction is not so great in a Kaiju deck
because you can only control 1. That means your
opponent as well, so you couldn't swarm their field
with this thing by tributing their monsters.
The second effect is good. You
can Special Summon Kumongous if your opponent
controls a Kaiju monster. So use the first effect
and then use this effect. It's a good way to get an
easy Level 7 monster on the field. You're giving up
two of this card to tribute one of their monsters.
However, the third effect will end up benefiting the
opponent. It states that when your opponent Normal
or Special Summons a monster, you can remove 2 Kaiju
counters from anywhere on the field and Fiendish
Chain that monster until the end of the next turn.
So assuming you have some Field Spell that has your
counters, when you give this monster to your
opponent, they can use those counters as many times
as they want to negate your monsters' effects. It
doesn't even need to stay on the field. Risky Risky
Score: 2/5 I might be missing
something, but I'd still avoid this.
Art: 3.5/ Spiders are cool.
wait, wait.... You mean to tell me it took nearly
TWENTY YEARS for the YGO card series to get Kaiju
monsters????? May Godzilla have mercy on Konami's
Anyways, I like how the effects of this and the
other Kaiju in this set basically set the stage so
that you and your opponent can duke it out Kaiju
style: you force him to Tribute his monster for
either this or its counterpart, then Special Summon
one (preferrably Dogoran) to your field. This is
good because it gets rid of a monster that might
have been hard to kill, like Stardust Dragon for
example (he won't get his effect, since it's only
triggered when he would have been destroyed). Then
with Dogoran's higher ATK, you will dominate the
second effect, which negates monster effects and
keeps them from attacking, requires two Kaiju
Counters. That's the trickier part of the strategy,
as there are (so far) only three Kaiju themed cards
to work with. So for now, if you really want to give
it a go, feed your opponent this sticky spider, then
have your 'Zilla steamroll it. Otherwise, just wait
for the theme to get better support.
Final Score: 2/5, the weaker of the Kaiju (thus far)
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