1 Tuner + 1 or more non-Tuner monsters
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can only use each of the following effects of "Hi-Speedroid Kendama" once per turn.
● You can banish 1 Machine-Type monster from your Graveyard; inflict 500 damage to your opponent.
● If this card is in your Graveyard and you control no cards: You can Special Summon this card. You cannot Normal Summon/Set the turn you activate this effect.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Sept. 24, 2015
It's like a Treeborn Frog with a burly 2200 ATK.
Yes, you can't Normal Summon or Set, but you can
just spend your resources on Special Summons
instead. With piercing damage, it can punish.
The 500 damage effect (late game burn) requires a
Machine monster, but it's the weakest of the bunch.
Since there aren't a lot of good rank 6's, this one
is certainly an option for the decks that can make
I love Synchro Monsters. I am not sure why, and
that bias won't show in this review. Hi-Speedroid
Kendama is a Level 6 Wind Machine-type Synchro
monster with 2200 Atk and 1600 Def. These are ok
stats. There aren't a lot of generic Level 6 Synchro
monsters that can replace themselves the way this
one can and boast a decent Atk stat.
Kendama always has Piercing as it's continuous
effect. I wish it had more Atk with that effect, but
I'll live. Before or after piercing something you
can either banish a machine in your Graveyard to
inflict 500 points of Direct Damage or you can
revive this from the Graveyard if you control no
cards on your side of the field. The second effect
comes with a no Normal Summon/Set clause, but that
is to be expected. 500 Damage isn't going to be a
huge factor, but it can help.
Score: 2.5/5 Graveyard effects are good.
Art: 2/5 Why is this Wind? It doesn't look fast to
Card: Hi-Speedroid Kendama
While Kendama may seem weak with only 2200 ATK, its
peircing effect is nothing to sneeze at. And, unlike
most Synchros, you can get it back to the field with
its own effect (at the cost of not being able to
Normal Summon or Set that turn). It also has a burn
effect, but it seems useless in this day and age.
Banishing a Machine for just 500 burn damage? I
thought we were past the 90's.
Still, it's a fun card and fairly easy to summon
with being a level 6. If I were running Machines,
I'd try it out at least once.
Final Score: 3/5
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