Bountiful Artemis is an old card that has some new
life with the release of Guiding Ariadne.
Drawing a card each time a Counter Trap resolves is
a pretty good effect. If your monster gets nuked by
Solemn Warming or Solemn Scolding you will even out,
and if you do that to your opponent you will +1.
Alongside Guiding Ariadne in your Pendulum Zone, you
won't be paying for Counter Trap cards, giving you
even more advantage, as well as a more versitile
assortment of Counter Trap cards to use. Divine
Wrath becomes a better card when you don't have to
pay the cost, and your Counter Trap cards that cost
LP will always be live. Solid ATK for a level 4
LIGHT, and Fairy support helps lend more power to
A decent card in general, a better card in its
Back on October 4th of 2006, the first and only
time this card has been reviewed, Bountiful Artemis
was an element of the Counter Fairy's deck. Nothing
has really changed. It is still a Level 4 Light
Fairy-type monster with 1600 Atk and 1700 Def. The
Atk and Def are passable for a Level 4. The stats
are lackluster because the support is lackluster.
Counter Fairy's never (and still don't) had a ROTA
effect to search out the monsters. The traps
themselves got a lot of help and consistency with
Guiding Ariadne. The effect lets you draw 1 card
every time a Counter Trap Card is activated while
Bountiful Artemis is on the field. This effect tries
to help the consistency, but it falls short except
in ideal situations. Guiding Ariadne is splashable
in decks that want to run about 4 Counter Traps.
Bountiful Artemis only works in Counter Fairies,
which is still not good enough to run on its own.
Art: 2/5 The only thing consistent with Counter
Fairies is the artwork on their Mecha Angels.
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