During either player's Battle Phase: Target 1 monster your opponent controls; take control of it until the end of the Battle Phase, also other monsters you control cannot attack for the rest of this turn. You can only activate 1 "Rebellion" per turn.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
April 20, 2016
I was very interested in this card when it was
released, and I think it’s going to be used
eventually. As more and more monsters are released
with quick effects, I think the odds are that this
card will eventually find a real use once something
comes along that can easily and profitably use the
stolen monster before ending the battle phase.
Something along the lines of Urgent Tuning, but
easier and more splashable. New themes come out
every day, so why not a theme that activates effects
during the battle phase, a la Gladiator Beasts, and
tributes other cards for plusses or opponent
Right now, though, there’s not much. And while you
can use it in today’s format, and attack with the
monster you stole at any given time, giving it back
is not pleasant. Even worse, if you steal cards that
profit the opponent when its destroyed, giving
incentive to do so, you’ve lost on the transaction.
So, don’t use this card now, but stash 3 away for a
I'll make my point really simple. You can
temporarily move the opponent's monster away from
them or you can just get rid of it outright. The
fact that you're out on a card and they get their
monster back makes this card a -1. I'd rather use a
generic obsolete 1-for-1 removal card like Smashing
Ground than this crap. You can also use it
defensively during the opponent's card, but that's
too slow and too lenient to count on.
Hello Pojo Fans,
Rebellion is a nifty Quick-Play Spell. Boiled down,
it's a way to get to your opponents Life Points (if
they have only one monster on the field) or gain a
superior attacker for the rest of the Battle Phase.
However, only the monster you took with Rebellion
can attack during your Battle Phase. It won't stop
your Main Phase 2, but you do lose the monster at
the end of the Battle Phase. As for on your
opponents turn, you steal a monster of theirs to
defend yourself with.
It's a decent card to experiment with, but only
having the monster for the Battle Phase takes away
from its potential.
Here's a Spell for Toon Decks. Rebellion is a
QuickPlay Spell Card that lets you target an
opponent's monster during either player's Battle
Phase and take control of it. Then it's the only
monster that can attack after you take control of
it. Toons have an issue in that they can't attack
the turn they are summoned. But once they can, you
can usually hit directly. That means if you can keep
your toons alive for the next turn, attack directly
with them and then use this on their biggest
monster. If it can be targeted. This also might see
use as a good option for Monarchs that have some
ways to Tribute Summon during either player's turn.
Rebellion certainly isn't better than Stormforth,
but it can be a surprise option.
Score: 3/5 Like Book of Moon, it can be offensive
Art: 4/5 Reminds me of Mudora.
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