If this card is Summoned: Return all Set Spell and Trap Cards on the field to the hand. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated until the end of your opponent's next turn.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
April 22, 2016
Definitely on my list of “cards that could be abused
in the right circumstances.” While Holding Arms is
barely note-worthy, there’s something sinister about
this card and its dual effects. It’s a lot like
Satellar Deneb in that while the effect in itself is
good, if it were able to be summoned every turn
consistently, it could break games wide open. And
the secondary effect puts it over the top for me.
Now, unfortunately, in this world of pendulums that
we live in, Holding Legs isn’t nearly as good as it
could have been. I have a feeling that only
returning set cards is more of a direct response to
how broken cards like Trunade and Brionac have
proven to be over the possibility of being able to
easily take out an opponent. Still I stand by my
initial observation. Give this monster an easy way
to summon itself multiple times consistently, and it
can be very good.
It's mostly a mini version of Byser Shock. The card
is a -1 but perhaps its handling of the opponent's
Spells/Traps can set your up for some OTK's. The
fact that this card can get it's effect when Special
Summoned is a plus, but all in all, I'd rather use
Denko Sekka for OTK enforcement because it has
stronger ATK, the opponent can't chain to it and it
locks the opponent down next turn. Holding Legs
might have potential. I just don't see it right now.
Hello Pojo Fans,
Holding Legs packs a lot of punch for a small
monster. One of Marik's cards against Mai Valentine,
Holding Legs will Giant Trunade the fields s/t upon
any summoning: awesome. Summoner Monk and Mystic
Tomato help this little Fiend-Type hit the field in
more ways, and though it has small ATK/DEF, clearing
the field of s/t is too good to pass up.
Banish this monster to prevent a set s/t your
opponent controls from activating until the end of
your opponents next turn. You can use both effects
in the same turn if Holding Legs hits the graveyard.
Foolish Burial it to quick lock down a lone s/t, or
summon it and clear the field and reset everything
you have. This card can work well in almost any deck
as a backrow and pendulum zone clearing card. There
are decks that could add this card as a key resource
to their strategy like Dark Simorgh Lockdown.
Our first monster of the week is...Holding Legs.
Holding Legs is a Level 4 Dark Fiend-type monster
with 800 Atk and 600 Def. These stats are low for
Level 4, but Level 4 is still grade A. This could be
an interesting Side Deck choice for some Dark decks
that want to push for game, but not because of the
The effects are pretty good. I like that there is
one effect per leg. The first is to return all set
Spells and Traps on the field to the Hand if Holding
Legs is Summoned. A Giant Trunade on legs for Set
back row cards. It's a good effect. The Graveyard
effect isn't as good, but it can still help with big
attacks. You can banish Holding Legs from the grave
to target a set Spell or Trap card of your opponent
and it can't be activated until the end of your
opponent's next turn. Both effects are excellent
answers to all the Mirror Forces running around. I
also like that neither of these effects are once per
turn. If you have multiple Holding Legs in the
grave, you can banish all of them to stop all of
their Spells and Traps (up to 3).
Score: 3.5/5 I wish the second effect was a Quick
Art: 3/5 A lot of Saw references this week.
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