During either player's turn, when your opponent activates a card or effect that would inflict damage to you: You can send this card from your hand or field to the Graveyard; negate the activation, and if you do, destroy that card.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
April 6, 2016
With the hit on Performage
Trick Clown, this card becomes slightly viable.
Obviously, you wouldn't use it to stop a card that
only inflicts effect damage, but rather, you use it
as a 1 for 1 on a strong card which also has an
effect of negating damage. Wavering Eyes, the
best card in the game, for example, can be negated
by this card. Junkuriboh has a limited range
of usefulness, but it's helped by the fact that it's
a super-chainable handtrap.
Hello Pojo Fans,
Another member to the Kuriboh family is featured in
our CoTD. This time it is Junkuriboh.
Same stats as its founding member, but EARTH and
Machine differ from the Fiend and DARK
characteristics of the original Kuriboh.
Junkuriboh's effect revolves around preventing
damage inflicted to you via a card effect of your
opponent rather than battle damage.
The ability to destroy the card that causes the
damage, as well as negate it is good. The ability to
use this effect on the field or from your hand on
either players turn is even better. One for One and
Where Arf Thou are some ways that can get this
little guy to your hand and on the field, as well as
Machine Duplication. But there are only a few
effects in the mainstream of the TCG that are
consistently played that will do effect damage:
Gagaga Cowboy, Caius, and Magical Explosion are a
few popular cards. With Magical Explosion FTK still
a thing, Junkuriboh could be used as a side option
against this style of deck, but not much else.
Junkuriboh is a small monster with small stats.
It's a Level 1 Earth Machine-type monster with 300
Atk and 200 Def. The name is a nice portmanteau of
junk and Kuriboh and allows it to be searched by
cards that search Junk cards. The other stats are
weeny and uneventful. The effect is too simple to be
Junkuriboh only has one effect that discards itself
from the hand. Then you can negate an activation of
an opponent's card or effect that inflicts damage to
you and destroy that card. That's it. Performage
Damage Juggler does that or reduces battle damage as
well. Then it would have a free search from the
grave. It's also not bad stat-wise on the field.
Compared to other Hand Traps that aren't Damage
Juggler, this one still fails by comparison.
I’m kind of just waiting for a set of cards to tie
all the numerous Kuriboh alternates into a theme of
its own. For now, it seems like these cards are just
meant to be crowd pleasers. Unfortunately, this card
is not pleasing. Powerful cards that happen to
inflict effect damage are not plentiful, and they
never have been, at least consistently. So a card
that sits in your hand waiting for it to happen is
just not good, especially when that’s all it does.
And even if you do pull it off, great! Now what?
It’s a one-for-one that is now in your graveyard and
will serve no further purpose.
If you want to run a Kuriboh variant, use Kuribandit,
or wait for Clear Kuriboh to release, which I
personally can’t wait for. I think that’s gonna be a
super fun card.
Future Potential: 1/5
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