Well this was the much-hyped card coming out of Dark
Illusion, solely based on what it was doing in the
OCG. At first, I wasn’t entirely sure how to rate
this card, as it caused a struggle within. On one
hand, I recognize the very real immediate impact
this spell has. Drawing 2 cards immediately is the
ultimate desire of all players. However, in
playtesting, I can attest that playing multiples of
these, and sometimes even 1, can ruin your entire
duel if it banishes essential pieces that can never
be recovered. I’ve seen players tech Necroface to
try and recover what was lost, but that’s a fool’s
So what’s my end verdict? Well, my real thought is
that Pot of Desires is a tournament-only play, where
one seeks any advantage and plays the odds to
overcome a constant barrage of tier 1 decks. In
casual play, it’s almost brutal to face the
life-or-death consequences of this spell card’s
cost. And I could see this card going through the
same life cycle of Pot of Avarice, where it sees
varied use from 1 to 3 until it’s restricted, but
then everyone uses it because of that very reason,
and then it’s banned. If I had to guess, that’s the
fate I see in Pot of Desires. And even if I’m not a
big fan, I have to give a higher than normal score
to a card I pretty much know will one day be
restricted or banned one day.
This card is very polarizing and is
not for everyone, but it has strong
It will likely get limited to 1 (or
perhaps banned) since abuse of this
card is well possible.
It just seems like a Pot of Avarice
situation where it is balanced at
first, but eventually it'll get
It does have a steep cost, but it is
one which is almost always afforded
Even with the steep cost of 10
cards, you can still activate it at
almost any time you want.
Usually, what makes cards bad is
situationality - and not necessarily
Solemn Judgment and Vanity's
Emptiness, for example, had steep
downsides but very low
Smart players will use searchers to
obtain their vital cards before
using this effect.
The probability of getting to an
important card (which you run 3 of)
faster with this card is much
greater than the possibility of
losing all copies of the card.
The banishing may even prove to be a
boon for some decks, like Kozmos or
decks with cards like Necroface.
Hello Pojo Fans,
Pot of Desires is a high risk card that may not even
pay off. Banishing a quarter of your deck in order
to draw 2 cards on the surface doesn't seem worth
it. You are most likely banishing resources useful
to you, even if you run multiples of each card
within your deck. The banished cards are face-down,
further eliminating access to them. Necroface can
bring them back to the deck, but why run another
card(s) just to run this card? There are many other
cards that allow you to search through and get your
resources. There are even cards like Beginning of
The End that cost less and give you more. Card of
Demise can get you more and cost you less.
Players will play this, but only one likely. Diamond
Dude can eliminate the cost, but again, there are
better cards. Two cards is still two cards though.
Well we know this is getting banned soon. Pot of
Desires can only be activated once per turn, but it
draws 2 cards. That's really good. Any downsides? Oh
yeah, just banish 10 cards face-down from the deck.
This is a HORRIBLE late game draw because it could
force a deck out situation. It is great in the
beginning of the game. Imperial Iron Wall is looking
better and better. Not in response, of course. Too
risky for my blood, but drawing cards is always
going to score well. Except Cards from the Sky,
Light is always getting screwed for generic draw.
Meanwhile, Allure of Darkness is at 3. Oh well. Pot
of Desires is way better than that.
Score: 4/5 If only it wasn't banished face-down.
Art: 2/5 Lazy combo art.
Oh look, closing the week, we look at another ever
growing family of cards, another Pot card, in Pot of
Desires. Immediately, I want to point out,
this in inferior to Pot of Avarice in about every
way possible. Far bigger cost for the same
effect, and you remove the cards as opposed to
recycling them. And you remove TEN cards from
play, and you have to remove them face down (so I
assume you aren't supposed to look at them).
And you're only Drawing two cards, so that's a -9,
at least in terms of sheer card advantage.
Though, this thing could be broken as hell in
Traditional. Flood the gates with God only
knows what, you're likely losing at least five
Monsters, and with the unwieldly speed of the
Traditional Format, this could be a One Turn Kill
card in my eyes, especially late in a game, even
with how quickly the games go. Return From the
Different Dimension and Dimension Fusion are Banned
in Advanced play, and those two cards would make
sweet love to this card. Yea, I mean you could
use it in a few unconventional Decks in the Advanced
Format. This card is obviously better early
on, like first or second turn. Too late in the
Duel, it could cripple you, or even not be useable
at all, as you don't want to Deck yourself out
Traditional: Honestly, I give this a 4/5 in
Traditional. It won't always be able to be
used as said, but if you get it early enough, I see
(again as said) One Turn Kill potential.
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