If there is 1 or more monster(s) on the field of the controller of this card, his/her opponent cannot place a monster on the field if his/her number of monsters would exceed the number of monsters that are on the field of this card's controller. The cards that are already on the field before this card's activation are unaffected by this effect.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed: Aug. 8, 2016
This spell card used to be a formidable tech in some
decks, and even run in multiples as late as the
quickly-forgotten Bujin era. However, there has been
a divide in the game of Yu-Gi-Oh, a shift in the
balance of the game that was subtle and noticed by
very few people, and that is the recent mass release
of spell/trap removal. And this applies to all
continuous spells, traps, and even field spells.
You see, until recently, nearly all spell/trap
removal was determined by the most-used and
most-reprinted card in the game’s history: Mystical
Space Typhoon. It was run in multiples of 3 in
almost every deck for over a decade. And you either
drew it or you didn’t. It was the card that existed
for its own purpose. And then Konami released an
explosion: Harpy’s Feather Duster back to 1 in OCG,
Twin Twister, and now Cosmic Cyclone. It’s something
I never would have guessed would happen as little as
two years ago, the basic extinction of MST because
of superior cards. And that’s not to mention the
aftermath. Because of the flood of so many options
to destroy spell/trap cards, the game itself has
shifted so far away from traps, players have
responded in kind by not even using spell/trap
removal, instead opting to rely on monster effects
that can do pretty much anything in any given
situation these days.
The point of this is to make the unfortunate
observation that Yu-Gi-Oh has gotten so fast, there
is just no room for cards like Colosseum anymore,
regardless of how good its effect is in a vacuum.
And this is what Konami wants. The rare continuous
spells and traps that can still have an effect on
the game are all banned or restricted, leaving the
leftovers behind. And even now, when continuous
spells/traps are released, they often have dual
effects, one on the field and one in the graveyard,
and even those aren’t being used unless they’re also
In essence, Kaiser Colosseum is a dinosaur of
yesteryear, and unless Konami changes the game
balance on purpose, it will stay that way.
Welcome to Pojo's week! This week, the
great Pojo himself picked out our cards to review,
and they consist of VERY old Common cards, we either
haven't reviewed, or haven't reviewed since the dark
times. The crusade begins with Kaiser
Colosseum. This is a Continuous Magic card,
that emphasizes a control strategy, which actually
use to be a pretty dominant one back in the day.
If the controller of this card has one or more
Monster on the Field, the number of Monsters your
opponent controls cannot exceed the number you
control. Cards on the Field prior to the
activation of this, however, are unaffected.
It does help establish control, and could be used as
a Lockdown of sorts, maybe not greatly on its own,
but this could be an opening and early game gem, if
you are willing to, or can protect it. It's
nothing you're likely to see in a competitive Deck,
but it's not straight garbage, either.
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