If you have 3 or more "Destiny HERO" monsters in your Graveyard: You can discard this card, then target 1 "Destiny HERO" monster in your Graveyard; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your Graveyard; each player chooses 1 Normal Spell Card from their Deck, and places it on top of their Deck.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed: Dec. 14, 2016
This card is garbage. It’s rare when a monster has
three separate bad effects, if there are any others
at all. I can’t think of any. So maybe Destiny HERO
– Dark Angel is one of a kind!
For those confused about this monster, it’s supposed
to be able to prevent opponent spell use if you
target Dark Angel for her own effect and special
summon her to the opponent side. The idea that she
can be considered a counter to opponent spells is
laughable, though. Maybe if the opponent wasn’t able
to tribute her or use her as summoning material, I
could see this, but c’mon. Tribute summoning and
synchro summoning are still a thing.
As for her third effect, it makes me want to
question whether or not Konami is trying to help the
D-Hero archetype or actually hates it. Allowing
opponents to pick a spell card and put it right on
top is pure folly in all cases, especially when the
play is a minus to yourself (as is the first effect,
which is actually a net minus 2). Seriously, this is
a bad, bad card. Never play it.
I swear to god DHERO monsters have some of the most
and useless effects I've seen. First of all,
requiring 3 DHERO monsters in grave, as if this
card's effect is powerful enough to need a cost.
Reviving your monster on your opponent's side is a
-2 because you give up this
card and your opponent gets a card.
And this card negates
your spell cards too?
What the ****?!
Okay, you can banish this
card and another DHERO to
put a spell card on top of your
deck, but the opponent gets
this boon too. If
the opponent (or one of your cards) has a way to
shuffle your deck because the
next time you draw,
you're out of luck. Keep in mind this
effect is still a -1.
Itwould find home in
some weird Ftk deck except there
more inconsistent than
Hello Pojo Fans,
New support for Destiny Heroes continues on with
Destiny HERO - Dark Angel.
Several effects here to look at from a monster,
that, while able to be summoned in a variety of
ways, including One For One, doesn't offer anything
in terms of attacking or defending power.
When you've got 3 or more Destiny HERO monsters in
your grave you have the option to ditch Dark Angel
and then summon a D-HERO to your opponents field in
defense. I'm not sure why you'd want to do this,
even if you are trying to use some of the negative
effects certain Destiny Heroes have, like Defender
and this monster. There are the options of using
Plasma to suck the monster back up, or benefit from
Defender, but why give your opponent a monster they
can Xyz, Synchro, or tribute?
Dark Angel will negate and destroy any spell the
owner plays, that is a big negative, which works
into its first effect. If you give Dark Angel to
your opponent then they will have to get rid of it
first before using their spells, though unless you
are playing a dedicated lockdown style of D-HERO I'm
not sure how long Dark Angel will stay on their
It's final effect is alright, but its search of a
Normal Spell benefits each player, again, something
you try to avoid. Yes, it will ensure Diamond Dude's
effect will work, but you are allowing your opponent
to move a Normal Spell to the top of their deck.
Raigeki, Dark Hole, Allure, Pot of Desire, etc., you
just don't want to be staring down any of that.
Destiny HERO – Dark Angel is a trickster, but not a
really useful Destiny Hero.
This card is bonkers. Destiny Hero - Dark Angel is a
Level 1 Dark Warrior-type monster with 0 Atk and 0
Def. Obviously those stats are bad. The effects are
weird. Special Summoning a Destiny Hero to the
opponent's side of the field is weird during a time
when Super Polymerization is banned. Since it can
send another copy of itself to the opponent's side
of the field, it will instantly negate Spells or
Spell effects and destroy them. That's handy, but
running multiple of this just to send it over is not
the best strategy. The final effect is to banish
itself and a Destiny Hero monster from the grave
during the Standby Phase so each player can search a
Normal Spell from the deck to the top of the deck.
Dark Angel is not a real angel and is weak with
I have created a very small (and hardly noticed) top
ten prediction thread on the forums. If you want to
reply to the thread Click
Here If not that's totally cool too. We'll be
counting down cards of 2016 starting Friday.
Destiny HERO-Dark Angel, has 0 attack and defense,
is a Dark, Warrior Monster, and like Monday, has a
lot of text on it. This card is a combo card
too for a Destiny Hero player. But I don't
like it anywhere near as much as I did Monday.
This is one of those cards that works by being able
to be brought to your opponent's Field. The
negation/destruction effect of looping Magic
cards/effects into nothing is interesting, but your
opponent won't be keeping this on the Field long,
and that's where the real problem lies. If it
couldn't be Tributed, or not able to used for a
Special Summon, something, it could be a really
annoying card. During your Standby Phase, you
can remove this and one other Destiny Hero from your
Graveyard from play, for both players to add a
Normal Magic card (from the Deck) to the top of the
Deck. I just don't see much use for this guy,
other than a very minor annoyance.
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