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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Crystron Phoenix
- #INOV-EN046

1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters If this card is Synchro Summoned: You can banish all Spell and Trap Cards your opponent controls and in their Graveyard. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 other monster in your Graveyard; Special Summon it.

Card Rating
Advanced: 3.50 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed: Dec. 9, 2016

Back to the main COTD Page

 

RCG

Crystron Phoenix 

This is a big boy, but he’s not as big as he first seems. Crystron Phoenix is incredibly expensive to summon, and often times, Crystron users will employ much easier monsters unless they really need to take out the opponent spells and traps, Phantom Knight decks notwithstanding. 

I find it hard to defend Phoenix to be honest. While he’s fun to summon, it takes a lot of work, and the effect, while unique, doesn’t seem to match to the skill level or cost it takes to bring him out. I mean, Quasar isn’t that much harder to summon than Phoenix, but he’s got a much more potent effect. And while Crystron decks can get those synchro monsters out in a hurry, how many resources did you use to get him? And what do you do when a single Solemn Strike takes him out with no recovery effect to cushion the blow? There’s not a lot of answers to those questions.  

I think only time will tell if he has any sort of future, because he’s most likely only going to be used in Crystron decks. But even if Crystrons get more support, his future would only be fleeting and would go as they go.  

Advanced: 2.5/5
Future Potential: 1.5/5


Dark

Paladin

Friday
 
And in a twist of fate a blind man saw coming, we close the week with Crystron Phoenix.  We have a Level 9 Synchro, still Water and Machine, with 2800 attack and 2000 defense, who is Synchro Summoned with a Tuner Synchro Monster, and one or more non-Tuner Synchro Monsters.  When this card is Synchro Summoned, you can remove ALL Magic and Trap cards your opponent controls and in their Graveyard from play.  Combo this with Gliongandr, and you've likely got game right there.  At the very least, you have 5800 Damage coming toward your opponent.  This card also changes up the effect of what you get when this card is destroyed, but it's the best yet.  It lets you Target a Monster from your Graveyard and Special Summon it.  ANY Monster that is.  Even another one of these if you want.  No restriction as to type.  Destroy this yourself during your Battle Phase, bring out something with 2400 attack or more, and that IS game for you. 
 
Rating:  4.5/5
Art:  5/5


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