During either player's turn: You can banish this card; Special Summon 1 Level 2 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Tincan" once per turn. Once per turn, during the End Phase: You can pay 500 LP; reveal 3 "Kozmo" cards with different names from your Deck, your opponent randomly picks 1 for you to add to your hand, and you send the rest to the Graveyard.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
February 11, 2016
Tincan is an adorable little weapon for the Kozmo
Despite its name, it's of the Psychic variety,
meaning it will (and does) inherit the same ability
all non-Machine Kozmo monsters get. Banish and
Special Summon a Kozmo from the hand during either
players turn is great, but its search ability may be
Direct search ability and force your opponent to
randomly choose one of the Kozmo cards you chose
from your deck to go to your hand. Any card makes
this search even better. It would've been good with
monsters, but you can also grab s/t with this. While
no duplicates of a card can be chosen, this effect
is still pretty bad for your opponent. No matter
what they will be giving you something you need, and
regardless of their choice, you will retain the
ability to banish this little guy to Special Summon
a Kozmo monster from your hand next turn. If you
don't need monsters, search all Kozmo s/t. If you
need a monster for your hand for next turn to
Special Summon, search all monsters. Kozmos have
more than enough cards for this guy to target.
Along with all Kozmo support behind him, he's also
got One For One, E-Teleport, and Where Arf Thou
backing him up. This is a very good card for the
So this or BB-8 for cuteness? Anyway, Kozmo
Tincan is a Level 1 Light Psychic-type monster with
0 Atk and 0 Def. We have the lowest Kozmo monster
possible that lets us get any bigger one, but we
also have the weakest. Emergency Teleport becomes
all the more essential with this new Psychic target.
As far as stats go, we have this tied with Effect
Veiler, and we all know Veiler is played because of
Kozmo Tincan has two good effects. The first is very
straightforward. Tincan banishes itself to get any
higher level Kozmo monster out of your hand. You can
get any ship or any of the pilots, except himself.
Well, you would need to raise a different Tincan's
level in your hand in order to get himself, but
that's not worth the trouble. The second effect is
Kozmo's Painful Choice. You pay 500 Life Points to
reveal 3 different Kozmo cards from your deck. Your
opponent chooses one at random to add to your hand
while the other 2 are sent to the Graveyard, not
destroyed so don't get any ideas about other
activations. Tincan can do this as many times as he
hits the field and for as many Tincans that are on
the field. This makes him a great searcher in the
early game and makes cards like Call of the Haunted
very important for the decks ability to swarm and
Score: 4.5/5 Get 3 while they're cheap. This one
won't be banned or limited on the next list because
it is too new.
Art: 4/5 Very Cute.
Kozmo's on a roll, my friends! R2-D2 here acts as
a sacrificial lamb in two ways: one, you pay 500 LP
and get 3 different Kozmo monsters from the deck,
giving you the opportunity to fetch another Tincan.
One monster stays in your hand, the rest go to the
grave; but that's no skin on Kozmo's teeth.
Now, even when Tiny Tin here is in the Grave, he's
useful; remove him from play (I'd call it "Kicking
the Can," lol..... Okay I'll stop) and you can
special summon any level 2 or higher- emphasis on
"higher"- from your hand. I may be wrong about the
removal from grave, maybe he needs to be face-up on
the field to do that? I wish the card text was more
clear on that. I'm still calling it Kicking The Can
either way. :-P
Score: Solid 5/5 for Kozmo, actual trash anywhere
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