Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
February 15, 2016
Similar to Draco Face-Off, Interrupted Kaiju
Slumber does great things for no cost. As a Normal
Spell Card, Interrupted Kaiju Slumber starts its
effect with destroying as many monsters on the field
as possible. Then you get to go through the deck to
Special Summon on each side of the field two Kaiju
monsters to battle in attack position as long as
they have different names. Since it's your choice of
monsters, even a non-Kaiju deck could splash 3 of 2
different Kaijus and 3 of this for very consistent
and easy disruption. You wouldn't even need the
Anyway, this card isn't done yet. Any turn but the
one it was sent to the Graveyard, Interrupted Kaiju
Slumber can banish itself to let you search a Kaiju
from the Deck to your hand. So you can set this as a
bluff and let your opponent destroy it for you to
get a free search on your next turn. At least you
can only activate this once per turn, but I still
think this is a little over powered.
Score: 4/5 Dark Hole plus Special Summon plus Free
Search = Great!
First off, I love how the card art features the
Godzilla and Gamera-based monsters. Nice touch,
Now let's get to the card proper: since the Kaiju
cards are hard to draw out, this card helps speed
things up immensely. It also destroys most Monsters
currently on the board, except for the ones who can
only be hit by target effects. The best part though,
is that this card lets you perform the main purpose
of Kaiju monsters: to give your opponent the weaker
Kaiju and kill it with a bigger one.
This card gives you one more speed boost the turn
after it's activated; removing it from play lets you
grab another Kaiju from the deck. All of this is
great for the theme, but I think the theme is still
too young to be competitive. Just a couple more
Kaiju and cards like these will do the trick. But
for now, hold onto this and other Kaiju cards for
Score: 5/5 (theme overall is only about 2/5, sadly)
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