1 Tuner + 1 or more non-Tuner monsters
Once per turn, if all monsters you control are EARTH Warrior-Type Synchro Monsters (min. 1): You can Special Summon "Goyo Defender" from your Extra Deck. When this card is targeted for an attack: You can make this card gain 1000 ATK for each EARTH Warrior-Type Synchro Monster you control (other than this card), until the end of the Damage Step.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
February 16, 2016
Goyo Defender is a monster that can be more useful
as material for Xyz or Synchro Summons than as an
attacking or defending monster.
Weak ATK and DEF, if you have an EARTH Warrior
Synchro on your side of the field you can bring this
guy out without needing to Synchro him. X-Saber
decks could make very good use of another free Level
4 EARTH material for Synchro or Xyz Summons. Aside
from that, not many people are running Goyo Guardian
(despite its continued usefulness).
It's ATK and DEF gain when being attacked isn't
useful if your opponent gets rid of the other EARTH
Warrior Synchro monsters first. If it gained ATK and
DEF when attacking, this little guy could rise up in
an X-Saber deck to a considerable ATK. I suppose it
could feel safe if two strong EARTH Synchro Warrior
monsters are out on your field, but Goyo Defender
doesn't seem like a legitimate use of a space in an
This card loses points for not having a higher
Def with that name. Goyo Defender is a Level 3 Earth
Warrior-type Synchro monster with 1000 Atk and 1000
Def. I don't know why Goyo keeps getting support
that no one asked for, but here is another member of
the Goyo Family that Guardian wishes didn't show up
to the family reunion. 1500 Atk would have at least
been respectable, but these stats are just awful.
Now Goyo Defender can swarm the field all by
himself. He can Special Summon himself from the
Extra Deck if you have any Earth Warrior-type
Synchro Monsters on the field. The beauty of this
effect is there is no restriction . You can Synchro
Summon 1 of these and then Special Summon the other
two from the Extra Deck for free. Or you can make a
good Synchro Warrior Earth monster and summon all 3.
The second effect is less useful because no one is
going to bother attacking these things. However, if
you somehow manage to have a bunch of other Synchro
Warrior Earth monsters, this one would gain 1000 Atk
for each until the end of the Damage Step.
Potentially, with all 3 of these on the field, you
could have some Level 3 monsters with 3000 Atk but
only if they are the ones being targeted with an
attack. The effect does nothing for the Def, so I
would still say this is a horrible defender.
Score: 2.5/5 Rank 3 could work.
Art: 1/5 Children shouldn't defend.
So basically, this card lets you grab it straight
from the Extra Deck when you have only one Monster
on the field, and that Monster MUST be an
Earth/Warrior Synchro. Just like itself. Ooooookay?
Maybe if you need another Level 3 Monster to XYZ
summon, this card has potential. Otherwise, I don't
see the worth in this card.
Oh, wait, it has another effect: when it's attacked,
you can boost its ATK 1000 points higher for the
only other Earth/Warrior/Synchro Monster on the
field. Which only makes it at 2000 ATK. Yeah, still
not worth it.
Score: 2/5, only for XYZ bait
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