Alongside Solemn Strike, Ultimate Providence is
another Counter Trap that can help in controlling
your opponents moves.
Instead of Life Points (much easier to sacrifice),
you'll be matching card-for-card to negate, netting
a -1 for yourself, however you get the added bonus
of covering s/t activation with this card. This
negative can be offset if your strategy involves
sending cards to the graveyard to either fill your
graveyard with monsters, or if your monsters gain
effects from being sent in any way to the grave
(like Dandylion). The negative can also be offset by
"Guiding Ariadne", which will absorb the cost. This
card could see some playing time in Burning Abyss or
in Nekroz, where ditching a spell could still be
It may cost you a -1 to activate this card, but it
can be very handy in a pinch. However, matching your
opponent card-for-card without gaining an effect off
the card you match them with is a big downside.
Counter Traps are still the mack daddy of Spell
Speeds. Ultimate Providence can stop anything from
activating. With Guiding Ariadne on the field, you
can negate anything for free. That's right,
depending on what you want to negate, you must
discard that Spell, Trap, or Monster for Ultimate
Providence to negate and destroy that Spell, Trap,
or Monster. With Guiding Ariadne, you get another
Counter Trap to search for, and the ability to
negate anything except summons for no discard. Or,
you could run this in decks that don't mind having
cards go to the Graveyard. Electromagnetic Turtle or
Burning Abyss monsters, Nekroz or Galaxy Cyclone
Spells, Breakthrough Skill or maybe Traptrix Traps,
or Performage monsters. Well before February 8th
when Performage Damage Juggler gets hit with the
Score: 4/5 Secret Rare for a reason.
Art: 2/5 I'm not sure what I'm looking at.
Now here's a neat little alternative to the
Solemn cards; when the effect of a Spell, Trap or
Monster card is activated, you can trigger this and
discard a card of the same type you're targeting,
and negate it. Some will say that this is far less
costly than paying Life Points for a similar effect,
while others will say it costs more because every
card in their deck is precious. It all comes down to
taste, really. Personally, I would prefer this card
over a Solemn one, because I can think of many
Monsters that would benefit from being thrown into
the Grave. But discarding a Spell/Trap card is a bit
more off-putting. And it's not like you can negate
all three types in one go, this is a one-trick pony.
So if you really, REALLY need the protection from
opposing effects, then give this Trap a whirl.
Score: 3 / 5
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