Cannot be targeted by an opponent's card effects. During either player's turn, when a Trap Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 8 or lower "Kozmo" monster from your Deck to your hand.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
February 5, 2016
Trap cards right now are less strong than they
used to be. The four best Trap Cards in the game
(Solemn Warning & Striking x3) are Counter Traps,
which monster effects like Eclipser cannot negate.
Decks which run the Trap Hole cards and/or Rafflesia
will have a tough time getting around it though,
making it a worthy card to have in a Kozmo deck for
that reason. Eclipser would also be really useful
against rogue and anti-meta decks. And if trap cards
ever have another renaissance, Eclipser will be even
better. There are a lot of positives with this card.
Really strong ATK. Relatively hard to get rid of
because it can't be targeted by effects. And when
it's destroyed in battle, you can bring out another
Kozmo. This one is a LV9, so you can go from
Eclipser straight into Dark Destroyer, destroy a
monster, go into Forerunner, gain some LP, go into
Sliprider, destroy a Spell/Trap and go into a lower
level Kozmo. The only weakness this card has is if
the opponent is siding a copy of the counter trap
Atomic Blumpkin, which would send this card (and all
of the Kozmos in your deck to the graveyard). I
would only run 1 copy of Dark Eclipser but I would
definitely run it. Keep in mind that this card is
searchable (Farmgirl), recoverable (Kozmotown) and
reviveable (Strawman, Soar Trooper, COTH, Oasis,
EFTDD). I'd side an additional copy against
trap-heavy decks. Not as good as Dark Destroyer,
which has a faster effect, but still very good. I
would also side an additional copy of Eclipse
against trap-heavy decks too. All in all, a must
have for Kozmo players.
Hello Pojo Fans,
Another boss monster for Kozmo players? The rich get
richer with Kozmo Dark Eclipser.
Protection against targeting from your opponent
alongside great ATK/DEF is a tremendous plus to
have. Plenty of Type, Attribute, and archetype
support. Multiple trap-negating power as long as you
banish one of your Kozmo monsters protects all other
monsters you have. You can get back any Kozmo you
banish with this cards effect by using Kozmotown. If
the opponent is able to destroy your Dark Eclipser,
you can banish it and search out any other Kozmo
monster in your deck and get it to your hand. Dark
Eclipser replenishes a resource once destroyed, and,
you can get it back with Kozmotown or another
resource that targets a banished monster(s).
You'll be Special Summoning this card with your
non-Machine Kozmo monsters. As long as you have
access to them, getting Dark Eclipser to the field
shouldn't be hard. Even without resources to remove
to prevent traps from going off, it's an imposing
monster like its counterpart Dark Destroyer. It's a
boss in attack mode and a wall in defense mode. It
is protected from targeting, can negate multiple
times a turn, and evens out the situation once it
gets destroyed. It's hard to find things wrong with
Another big ship for Kozmo.
Kozmo Dark Eclipser is a Level 9 Dark Machine-type
monster with 3000 Atk and 2600 Def. Kozmo needs
Kozmo to work, but these guys replenish themselves
easily. Level 9 means you're not going to run as
many of these in the Deck. Dark is Dark, I don't
think Kozmo players bother to run Chaos even though
they have all the Lights and Darks they could want.
The rest are some pretty huge stats. I think Limiter
Removal has fallen out of favor for Kozmos, but it
still works here. 6000 potential attack should be
enough to win the game. I like 2600 Def for those
rare Book of Eclipse (not Moon because it targets).
The reason Book of Moon doesn't
work is because this like the other big ships cannot
be targeted by an opponent's card effects. The more
active effect of Kozmo Dark Eclipser is during
either player's turn to negate and destroy either
player's Trap Card after it's activated. You can do
that so long as you have Kozmo monsters in your
Graveyard to banish as a cost. The big difference of
this to Dark Destroyer is that when Eclipser is
destroyed and sent to the Graveyard, you can banish
it to add a lower Kozmo to your Hand. Dark Destroyer
lets you Special Summon a lower Kozmo to the field
to keep pushing for that attack. Kozmo Dark Eclipser
still has a good effect and a good home in Kozmo's
big ship yard, but it is eclipsed by Dark Destroyer.
This. THIS is the card I was
waiting for when the Kozmo theme got started. This
bad boy....... Why am I hearing Darth Vader's theme
in my head? .......Anyway, this bad boy is the game
breaker of the theme; at 3000-ATK, 2600-DEF, and is
unable to be targeted by ANY card effects. Of
course, if it happens to hit a Mirror Force or a
similar Trap, it has a backup plan: banish one Kozmo
Monster from the Graveyard and negate the Trap's
effect. Also, if any other card effect kills it,
like say Dark Hole for example, then you get to
search your deck for another Kozmo Monster and a
Special Summon it. The only downside to this-
seriously, does no one else hear that music??- is
that it can't search for a copy of itself, as it can
only grab levels 8 and lower and this one just
happens to be at level 9. But that's the only
drawback! If you're going to play Kozmos at all, you
would be foolish not to throw this in there.
I'm never going to get this
theme out of my head now.
Score: 5/5 (Kozmo only)
Copyrightę 1998-2016 pojo.com
This site is not sponsored, endorsed, or
otherwise affiliated with any of the companies or
products featured on this site.
This is not an Official Site.