1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
January 15, 2016
We wrap up “PSY-Frame” week with their other Synchro
monster: PSY-Framelord Zeta.
Easily Special Summoned in combination with most of
the PSY-Frame monsters and “PSY-Frame Driver”, Zeta
has good stats for a Level 7, with plenty of support
backing it up. PSY-Frame Circuit can make this card
in a snap and its first effect fire off just as
Banishing a Special Summoned monster once per turn,
during either turn will disrupt the opponent's
strategy and clear the way for bigger attacks for
you. Rob your opponent of Xyz Materials attached to
their monster, or force them to use more resources
to get around your Zeta if they want to combo. They
may get their monster back during your turn, but
your Zeta will be back as well, and one turn may be
enough for you to take advantage.
Returning itself to the Extra Deck from the grave in
exchange for adding a “PSY-Frame” card to your hand
not only gives you more chances to use Zeta, but
also opens up at least one spot in the Extra Deck
for a different monster.
With no restrictions in terms of needs to Synchro
Summon, and one of its effects flexible to any deck,
PSY-Framelord Zeta can be dropped in any Extra Deck
that wants a monster that can disrupt your opponent.
We have reviewed Omega twice so it's time for
Zeta. PSY-Framelord Zeta is a Level 7 Light
Psychic-type Synchro Monster with 2500 Atk and an
actual value for Def, 1800. So there are 2 Level 1
gears that work with Driver to get this out with
Circuit. Honest is an option for the whole deck, but
Zeta needs it more. 2500 Atk is the same as Driver
and it's just not enough.
PSY-Framelord Zeta has 2 effects. If there is a
Special Summoned Atk position monster on your
opponent's side of the field, you can banish it and
Zeta until your next Standby Phase. It's good to use
this in reaction to something, like Silent Honor Ark
detaching for the stealing effect. The second effect
is from the Graveyard. You can return Zeta to the
Extra Deck and send another PSY-Frame card from your
grave to your Hand. Reutrn whatever you want, gears,
Circuit, Overload, or Synchros back to the Extra
Deck. Even though the first effect says once per
turn, you can use either effect as long as you have
different Zetas to activate.
I want to mention Soul Charge. Monsters summoned by
Soul Charge are simultaneous, so you can get gears,
Driver, or Synchros and then use them for an
immediate Synchro Summon if Circuit is on the field.
After a successful Zeta summon, you could Soul
Charge the same gear to go into Omega. Another card
that was released today that might work in this deck
is Reject Reborn. It's a Normal Trap that ends the
Battle Phase and Special Summons a Tuner and a
Synchro Monster, both with negated effects. Again,
Circuit can activate on PSY-Frame monsters to
Synchro Summon anything. Try it out!
This deck theme... man.... such strong Voltron
vibes it gets me.
PSY-Framelord Zeta is one of the powerhouses I was
referring to earlier in the week; the whole goal of
this deck is to throw your little PSY-Frames out of
play, then bring them back to Synchro Summon. This
one, Zeta, isn't as great as hid brother Omega, but
he does have his usefulness.
For starters, he can clear the field of your
opponent's Special Summoned monster, which would
likely be something more powerful than this guy; the
only downside is that you lose Zeta as well, and
they both come back in your next Standby Phase.
Stardust Dragon works far better in this regard,
because he saves himself from certain doom once per
turn. It would have been better if only Zeta came
back from beyond play, but then again that effect
would have been broken.
On the other hand, he can help replenish your
strategy; when he's in the Grave, you can bounce him
back to the Extra Deck and add another PSY-Frame
monster from your Grave to your hand. I think the
idea here is to bounce out your opponent's big
baddies, then wash, rinse, repeat. But again, your
opponent isn't losing his Special Summoned monster
forever. So unless Zeta gives you a huge window
opportunity to let you hit the opponent where it
hurts, even for just one turn, you should make it
Between this and Omega, Zeta is definitely the
weaker Synchro. But don't worry, my friends, I'm
sure there will be more where this deck theme came
Final Score: 3/5- He gets a mid-score because he
could be splashable in non-PSY-Frame decks, since
they're not a mandatory part of his summoning
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