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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Fiendish Rhino Warrior
- #BOSH-EN091

Fiend-Type monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can send 1 Fiend-Type monster from your Deck to the Graveyard, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.

Card Rating
Advanced: 3.83 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
January 29, 2016

Back to the main COTD Page

 

Kingof
Lullaby

Hello Pojo Fans,
 
Happy Friday to all,
 
An EARTH Attribute Fiend?!? Okay, we can work with that. Fiendish Rhino Warrior (FRW for the article) has okay ATK for a Level 3, but there's the magic number to enable Tour Guide to help out.
 
Protection for all Fiend-Type monsters from card effects or being destroyed by battle? Burning Abyss get another helper. While the opponent can go after FRW, you can also play cards like Safe Zone to help protect him and keep your other fiends safe. FRW also opens up the possibility to go for different Xyz and Synchro monsters while BA's are face-up on the field. Once gone to the grave, FRW will toss a fiend to the grave from your deck except a copy of himself. Mill another BA to plus off its effect, search out and deposit a desired fiend for later, or free up some deckspace for getting to the card you desire. Tour Bus and Tour Guide are the only things that can search this card out with consistency, and not being a DARK doesn't help its playability (you wouldn't run Giant Rat just for this card).
 
It's an okay card, and if played in combination with cards, its protection is really good and could amass some great plays and advantage. It just doesn't have enough going for it. If it had higher ATK or was a DARK it would be better.
 
Advanced-2.5/5
Art-2.5/5
 
Until Next Time
KingofLullaby


Warlockblitz
YouTube

So this is an excellent target for Tour Guide From the Underworld and Fiend Griefing. Why? Because of this monster's stats. Fiendish Rhino Warrior, is not a Beast, Beast-Warrior, nor a Warrior-type Monster. The only part of his name that corresponds is Fiendish. Anyway, he comes in as a Level 3 Earth Fiend-type monster with 1400 Atk and 900 Def. For Fiends, Level 3 is king for Burning Abyss. Earth helps that deck by dodging Shadow Imprisoning Mirror. 1400 Atk is passable for a monster with 2 useful effects. 
 
The first effect is defensive. Other Fiends you control cannot be destroyed by battle or card effects. So they can charge into battle or get nuked by torrential and still live. The second effect is where Combo Rhino shines. If Fiendish Rhino Warrior is sent to the Graveyard, from anywhere, you can send a different Fiend to the Graveyard to keep him company. All the Burning Abyss monsters' effects would activate. However, you can only use that effect once per turn, so if another copy is milled by Dante, you don't get the effect again. So Tour Guide into this, then XYZ for Dante and hope for good mills. Fiend Griefing this and then get rid of that Electromagnetic Turtle in your opponent's grave while also sending an additional fiend to your grave. It's good, get 3 and hold onto them. 
 
Score: 4/5 Cheap and effective support. 
Art: 4/5 Rocksteady is missing his gun. 
 
-WarlockBlitz

Snodin Well, here's something you don't review everyday, a Fiend support card! Fiendish Rhino Warrior works very similarly to my waifu Neptabyss; when it's killed, it lets you send one Fiend from your deck to the Graveyard, except a copy of itself. And really, why would you want to do that? You'd just be wasting another opportunity to thin the deck. Anyway, this is a good effect, but its other effect is amazing: as long as he's on the field, no other Fiends can be destroyed by battle or card effects. That means that not only is he protecting your more powerful monsters, but he's basically doing his own impression of Daffy Duck's “Shoot me now, shoot me now!” rant to your opponent. And your opponent has no choice but to attack the Rhino, thus allowing you to send a game-changer to the Grave so that you can revive it later. In the right Fiend-themed deck, this is a win-win for you!

Moral of the story: Don't shoot rhinos in real life, kids. They're highly endangered.

Final Score: 5/5, Fiend decks only

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