This card is stupid. I always wanted to see
more sequels to Graceful Charity because I thought
the card was a good idea that just needed some
balancing. But this card is ridiculous for
1) Life point gain cards have always been bad.
Life point gain effects are good when added to
already good effects, but not in their own right.
2) This card is a -2. You lose this card and
another card without gaining any cards.
3) Your opponent gets a card. That's a +1 for
the opponent, making this card a -3 in general.
Possible effects that I would have like to have seen
for this trap card:
"Add 1 card from your hand
to your opponent's hand ; Then, draw
"Draw 3 cards. Then, add
2 cards from your hand to your
"Return 2 cards from your
hand to the bottom of your deck in
any order ; Then, draw 3 cards."
"Draw 3 cards. Then,
banish 2 cards at random from your
It’s disgraceful to see
the beloved angel of Graceful Charity cry because
she’s the artwork of a terrible card. Honestly, I
doubt people would use this card if it increased
your life points by 8,000. And that’s just fact. A
-2 in card advantage for 2,000 life points is just
unacceptable. Maybe someday Konami will create a
theme that makes use out of putting cards into your
opponent’s hand in order to infect their own decks,
but even still, this card won’t be used. It’s bad
and one of those cards where you have to believe
Konami just needed filler for the set.
I guess we're still trying to support Aromages.
Use this Normal Trap Card to give your opponent any
card from your Hand and then gain 2000 Life Points.
That's it. Traps are chainable, which is nice but
only very specific decks need 2000 Life Points.
Aromagess and some other reversal decks might want
this, but I doubt this tear will ever make a
Score: 2/5 A point for each 1000 LP.
Art: 4/5 I miss Graceful Charity.
I put together an interesting little week here,
opening with a simple Trap. This isn't a
particularly rare card, Graceful Tear is a short
print. You should recognize the angel on the
card. First off, in terms of card advantage,
you note this is a -2. You give up this Trap
and a card from your hand, to your opponent, no
less. But you are awarded 2000 Lifepoints.
Tournament wise I imagine this card isn't very good.
But it could have some places. Think about the
Plant cards we looked at briefly last week.
But in practical terms, there's just not much this
card will help you with because overall people don't
see Lifepoint gain as practical strategy in the
game. But it isn't useless.
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