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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

 Kozmo Landwalker
- #SHVI-EN084

If a "Kozmo" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy 1 other "Kozmo" card you control instead. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck.

Card Rating
Advanced: 2.75

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
July 20, 2016

Back to the main COTD Page

 

RCG

Kozmo Landwalker

 

A good one-of card. That’s what Landwalker is and always will be. He’s rarely preferred to mid-range monsters like Sliprider and Dark Lady, but he’s usually included because he’s a better level 6 option than DOG, and for its ability to protect a full lineup. He shields the field from Raigeki, Dark Hole, Mirror Force and the like as long as you’ve got a Kozmotown up and running (or some other Kozmo spell/trap card), but he’s probably not going to use his effect a whole lot.

 

This makes him a beater for the most part. But a better beater than DOG Fighter as I said before, and a necessary inclusion as a link level 6 for the most efficient deck that has at least one of each level. However, I won’t fault a Kozmo player for not bothering. Going from Forerunner straight to Dark Lady or Sliprider is by no means a cardinal sin.

 

Advanced: 2.5/5

Future Potential: 2/5


Baneful

Good stats.  Replaces itself with a another Kozmo, so it floats.  It's effect protects itself and other Kozmo monsters you have, which can be used defensively to maintain your field presence or offensively to protect your monsters from Trap Cards during your Battle Phase. 
 
 It does require you to destroy a card you control in order to activate it, which can make it sometimes situational, but it's a cost that can also benefit the deck.  You can destroy Kozmotown to get a search and effectively make it free.  
 
You can also destroy another big Machine-type Kozmo monster you control to trigger it's effect to Special Summon another Kozmo.  For example, you can destroy Forerunner to get out Sliprider and then instantly destroy a Spell/Trap card.  
 
You don't need more than 1 of this card since it's not the most versatile card (and it's kind of slow since it doesn't have a Main Phase effect), but every Kozmo deck should be running 1 of these nonetheless.  It's very good support for the deck.
 
4/5


Kingof
Lullaby
Hello Pojo Fans,
 
Kozmo Landwalker is one of the few Kozmo monsters I don't see finding its way into the standard deck list.
 
Standard Kozmo Machine-Type effect with trading out, this one being Level 5 or lower, but its other effect that is supposed to be its make or break is a break. Protect one Kozmo card from destruction by trading it with another. While you could destroy something else and trigger its banishing effect to Special Summon a different Kozmo monster, or protect Kozmotown from various destruction effects, I don't see this card being worth the trouble. If you could destroy a Kozmo card in your hand that would be much better, it'd be like having another Fire King Island.
 
There's better Kozmos to use to get what you want.
 
Advanced-1/5
Art-2/5
 
Until Next Time

Warlockblitz
YouTube

Does everyone remember Jinzo? Kozmo Landwalker has the same stats minus 300 Def. It's a Level 6 Dark Machine-type monster with 2400 Atk and 1200 Def. I wonder if Jinzo would be good in Kozmos. Landwalker is good to run at least a few of because it can crash into many other 2400 Atk monsters, and it has decent effects.
 
Kozmo ships have the same effect of when destroyed and sent to the grave, it can banish itself to Special Summon a lower Level Kozmo from the Deck, in this case Level 5 or lower. The toolbox for Kozmos continues. There are a lot of good options to Special Summon. In particular, Sliprider comes to mind, or maybe Farmgirl would work. Anyway, the first effect of Landwalker and only Landwalker is to destroy any 1 Kozmo monster instead of any other Kozmo monster or monsters. So if Mirror Force is about to destroy all the Kozmo monsters, Landwalker can redirect that destruction to just 1 Kozmo monster, including itself. Any ship would get its effect in the grave once destroyed by Landwalker's effect. It also protects Kozmos from battle destruction. The best part about Landwalker is that none of its effects are once per turn. If you have enough Kozmos on the field, you can keep destroying them one by one with Landwalker's effect instead of with an opponent's effect. This card screams balance for a deck that has always seemed overpowered. Regardless of the future banlists, Kozmo Landwalker will keep Kozmos safe. 
 
Score: 3.5/5 Strong monster for a strong deck. 
Art: 4/5 I love the story Kozmo art tells. 
 
-WarlockBlitz


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