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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Blue-Eyes Spirit Dragon - #SHVI-EN052

1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.

Card Rating
Advanced: 3.88 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
June 16, 2016

Back to the main COTD Page

 

Baneful

Very interesting card.  It has a soft lockdown ability which affects both players, but like with Vanity's Emptiness, you only use it in situations that favor you (such as when you have a setup and your opponent does not).  This mini-lockdown will punish some decks and barely affect others but it's a nice tool to have in your arsenal nevertheless.  Plus, with a 2500/3000 monster on the board, you can feel more confident in not needing to exceed the 2 monster limit yourself.  It's second effect can be very useful as a toolbox for whatever LIGHT Dragon-type Synchro you need for the situation.  Moreover, it puts this card in the graveyard while replacing it, so you can always revive this target back if you need to.  In some situations, this card is just a big monster to sit on, but in others, it could be highly useful.  Since it's Synchro monster, it faces no draw-probability issues (which explains my high rating).  Overall, a staple for the Blue-Eyes deck.
 
4/5


RCG

Blue-Eyes Spirit Dragon
 
This is one of the unbeatables. Save for teched Kaijus, Blue-Eyes Spirit is just impossible to kill. Try to target it or attack it, and Spirit can dive right into a toolbox of synchros. And while 95% of the time, he will summon out Azure-Eyes Silver Dragon (his intended target) the option is still there for Michael the Arch-Lightsworn, Black Rose Moonlight Dragon or others in a pinch. And players with sensible instincts will know when it’s time to jettison Spirit for Azure, which will protect your dragons from effects until the end of your own next turn, including Spirit’s end phase destruction effect.
 
Even if this was Spirit’s only effect, he would be amazing. But his graveyard negation effect and special summoning prevention effect make him absurd and frankly, the most worthy of being banned out of all Blue-Eyes’ support once the rest of it is released in the TCG. He’s a GG monster and easy as pie to summon with so many level 1 tuners at his disposal, especially once Return of the Dragon Lords is released. If you run Blue-Eyes, you run this in multiples.
 
His future potential is limited, however. Because you need such a specific non-tuner, he can only be run in Blue-Eyes decks. And as we all know, powerful decks only last so long. As Blue-Eyes decks go, so does Spirit. Once the deck is hit, Spirit will be relegated to the binders and might come and go with the wind.
 
Advanced: 3.5/5 (5/5 in the OCG)
Future Potential: 2/5


Warlockblitz
YouTube

Happy Palindrome Day! (6/16/16) Blue-Eyes Spirit Dragon is a Level 9 Light Dragon-type Synchro monster with 2500 Atk and 3000 Def. It sucks that it gets weaker than Blue-Eyes White Dragon, but it's effects are very relevant right now. The main problem is that this effect is only going to be applied in a Blue-Eyes deck. You need that non-Tuner to be a Blue-Eyes monster. It's good that all the Tuners are Level 1, but the deck can still fail to bring this monster out consistently. 
 
The first effect is simple and continuous. Neither player can swarm by Special Summoning 2 or more monsters at the same time. Soul Charge can only get one monster. PSY-Frames are completely shut out of their Hand effects. And of course, Pendulum Summoning will be restricted to one monster per turn. The second effect is once per turn, but it hurts Burning Abyss players by negating one grave effect. Finally, during either player's turn you can activate the only effect that has a cost. If you tribute a Synchro Summoned Blue-Eyes Spirit Dragon, you can then Special Summon a different Light Dragon-type Synchro monster. However, that monster gets destroyed during the End Phase. Except, you could get Azure who prevents destruction when it's Special Summoned. This monster puts in a lot of work against a bunch of decks. Its only flaw is the attack value. If it had a grave effect it would be better, like when this monster destroyed, Special Summon one Eyes of Blue monster from your grave. Oh well, BESD (spirit, not shining) is still good. 
 
Score: 4/5 
Art: 5/5 Light Dragons are Awesome!


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