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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Blue-Eyes Twin Burst Dragon
- #SHVI-EN099

"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the Graveyard (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways. Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.

Card Rating
Advanced: 3.10 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
June 17, 2016

Back to the main COTD Page

 

RCG
Blue-Eyes Twin Burst Dragon
 
If this had been reviewed just a couple years ago, not much would have been said about it. Blue-Eyes White Dragon went from dead to interesting to crushing during that time span, but it’s only now that we can discuss this card in any sort of light. And that’s because even if you aren’t running Dragon’s Mirror, this card can still be fusion summoned fairly easily, just because it is so easy to get two Blue-Eyes White Dragons into the hand or onto the field. In fact, the Blue-Eyes theme right now is the best in the game’s entire history at getting one specific monster into the game, whether it be the hand, field, or grave.
 
Now, does that mean I’m recommending using Poly in a Blue-Eyes deck? No. Although it’s true that Twin Burst Dragon is a beast that could win the game, his low attack and the fact that he’s easily destroyed are a non-justification for the cost of three cards. And keeping Blue-Eyes White Dragon in the hand is a necessity sometimes. Either for the cost of using Trade-in, the requirement for summoning Alternative White Dragon, or for the use of Mausoleum of White or Dragon Spirit of White, having Blue-Eyes in hand is now usually better than having him quickly sent to the grave like in the past.
 
This, of course, leads us to the other option: Dragon’s Mirror. But even this is a sketchy play. While banishing two Blue-Eyes White Dragons isn’t particularly harmful (especially in the OCG, where Alternative White Dragon counts as Blue-Eyes), it’s still dead weight until you can get two into the grave. And then you only have one Blue-Eyes left, which would make it suicidal to run more than a tech copy of Mirror. As I said, Dragon’s Mirror will be a bit more formidable once Alternative is released, as that will provide 3 more potential targets and more consistency. But even then, I have to believe that Twin Burst’s future potential is limited solely to inclusion as tech.
 
Advanced: 2.5/5
Future Potential: 2/5

Baneful

For half of my entire life, I've been wondering why there wasn't a twin version.  With Cyber Twin Dragon having long been out, the expectations are high, and I don't think the Blue-Eyes version lives up to it.  Giving up 2 3000 ATK beaters for 1 rarely seems worth it. And, Polymerization (except maybe in cases where there were theme-based cards to search it), was never a good card.

This card has a lot of effect text, but it doesn't do much.  Can't be destroyed in battle?  Okay, but that's meaningless since few monsters in the game are over 3000 ATK anyway and this card (which you -1'd for) is still susceptible to Raigeki, dozens of deadly Trap Cards and such.  Being able to attack two monsters can control the field and rack up some damage, but it's just not enough.  Perhaps allowing two direct hits may have been a bit much, but they could have worked out some compromise while still having a degree of lethality.  The banishing effect is also underwhelming.  Because most monsters this card attacks will be destroyed in battle.  Attack Position monsters that this card doesn't destroy in battle would either have to be super-rogue, or strong enough to destroy this card itself in battle.  Monsters with 3000 and higher defense rarely exist anyway.  It's just a really situational card, but sometimes you may want to deal some damage, attack 2 monsters, and maybe banish the anomalous stall monster.  It doesn't suffer from draw probability issues, as an Extra Deck monster, (hence my somewhat lenient rating), but it still takes up space.  It's plausibly useful but situational too.
 
2/5

T-REX

Blue-Eyes Twin Burst Dragon
 
While currently I don't know terribly much about the Blue-Eyes Deck, this card certainly boosts the Decks options.
 
The first thing that you'd probably notice is that it has the same ATK and DEF and a Normal Blue-Eyes White Dragon, although with some nice "Benefits".
 
It cannot be Destroyed by battle which seems almost irrelevant until you read the last effect where if B-ETBD doesn't destroy that monster by battle, you are able to Banish that monster, a thing that can actually be quite relevant, especially for those occasions where an opponent's monster would otherwise prove problematic.
 
You can either Summon this card using a "Fusion"/ "Polymerisation" card and Fusion Summon it, OR you can send 2 Blue-Eyes White Dragons from your field to the Graveyard and Special Summon it, because of this, Blue-Eyes Twin Burst Dragon will be much easier to Special Summon on average.
 
Rating: 3. Adds depth to the Blue-Eyes White Dragon Deck but for the most part really doesn't add all that much to the Deck I feel.


Kingof
Lullaby

Hello Pojo Fans,
 
We finish up “Blue-Eyes” week with the newest fusion for the BEWD archetype: Blue-Eyes Twin Burst Dragon.
 
A Fusion Summon without Poly or another fusion card is already a great start for a monster. Two BEWD monsters are needed for this summon, but with there being more an addition to monsters considered “BEWD” besides the original, and their summons much easier, this shouldn't be too hard of a problem to achieve. Protection against battle destruction, great, two attacks during each Battle Phase with its 3000 ATK, awesome! To wrap it up, it will banish any monster it doesn't defeat in battle at the end of the Damage Step. Monster removal, internal protection, attack power, and multiple attack possibilities, this fusion has everything! Walls aren't going to save your opponent from you getting to their Life Points. Dragon's Mirror, Phantom of Chaos, and E-Hero Prisma can aid in the ease of Special Summoning what may be the new go-to monster for BEWD deck users. Sure BEUD has great ATK, and it can be summoned easier with the added support that BETBD has, but the lack of what Twin Burst brings makes it a better, easier choice to bring to the field.
 
Advanced- 4/5
Art- 4/5
 
Until Next Time,


Warlockblitz
YouTube

The other Blue-Eyes boss monster is Twin Burst Dragon. It is a Level 10 Light Dragon-type Fusion monster with 3000 Atk and 2500 Def. I don't really understand this trend to make Theme monsters match stats when they are made up of more than one theme monster. Two Blue-Eyes White Dragons should make at least 3500 Atk and 3000 Def. At least the effects are good.
 
The first effect is really an alternate summoning condition where you can Special Summon Blue-Eyes Twin Burst Dragon by sending two Blue-Eyes White Dragon to the grave from your side of the field. Or you could just Fusion Summon it properly. Those are the only two ways. Then it can make 2 attacks on monsters per Battle Phase. Then any monster that isn't destroyed by battle can be banished by its non-targeting effect. Finally, BETBD cannot be destroyed by battle. This is your new Construct. If it attacks, the opponent's monster(s) go bye-bye one way or another. And it has built in protection from battle. A perfect representation of the effort to Special Summon it. 
 
Score: 4/5 I wish it couldn't be targeted.
Art: 5/5 I just want one as a pet so i could ride around the world on it. 
 
-WarlockBlitz


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