[CONT](VC)3 "Burning Abyss" monsters with different names
Must be Fusion Summoned and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. Once per turn, during either player’s turn: You can send 1 "Burning Abyss" card from your hand to the Graveyard; draw 1 card. If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent's card effect: You can send 1 random card from your opponent's hand to the Graveyard.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
March 30, 2016
Burning Abyss has typically had a set routine which
it has won by, and the deck generally doesn't
respond well to alternative play strategies. This is
not a terrible card. With 2800 ATK, it can defeat
monsters that regular Dante can't. It's
semi-protected from the opponent's effects and the
discard effect makes the loss of this monster more
bearable. However, 3 monsters is a steep
requirement. Most of the time you'll just want
regular Dante for 2 monsters. The discard/draw
effect is nice, but keep in mind, you're already
giving up 3 monsters before discarding the 4th. As
an Extra Deck monster summonable via "contact
fusion", it's only an extra option you have. From a
draw-probability standpoint, this card will really
only cost you an Extra Deck slot, though I can
understand why some would rather use another generic
Dante, Pilgrim of the Burning Abyss is a Level 9
Light Fairy-type Fusion monster with 2800 Atk and
2500 Def. Since it can't be Special Summoned by
other ways, you're stuck using three Burning Abyss
monsters to Fusion Summon him. All 3 Burning Abyss
monsters would get their effects, but that still
might not grant enough advantage for the cost to
summon this card. 2800 Atk is weak for Level 9. All
the other stats are comparable to Dante, Traveler
who continues to provide advantage from the grave
better than Dante, Pilgrim.
His effects are many, but the restriction of Cannot
be Special Summoned by other ways really hurts.
Defense is good and he cannot be targeted by an
opponent's card effects. The problem is the
multitude of effects that don't target, but it's
better than nothing. Dante, Pilgrim's activated
effect is to discard a Burning Abyss card to draw 1
card. It's great that you can activate that once
during either player's turn, but this effect cannot
be utilized outside of Burning Abyss the way Dante,
Traveler or even Virgil can. Finally, when Dante,
Pilgrim of the Burning Abyss hits the grave by
battle or by an opponent's card effect, you can take
a random card from their hand and put it in their
Graveyard. Graveyard effects are essential to the
Burning Abyss engine, but this one doesn't help you
win. Instead it hurts the opponent which is good.
However, a Boss monster is supposed to hurt the
opponent AND help you win. Once you lose this
monster, he isn't coming back, and 2800 Atk either
ties or loses to other Boss monsters. The cost is
too high for no real guarantees.
Dante, Pilgrim of the Burning Abyss
I can’t begin to effectively describe how
disappointing this card is. Costing four cards to
summon should normally be reserved for a card that
is assured of staying on the field for a number of
turns (See: Number 86: Heroic Champion –
Rhongomyniad). Throw in the unnecessary caveat of
needing Burning Abyss monsters with different names,
and Pilgrim becomes a liability that cannot possibly
be sustained in the long-run. Successfully summoning
it adds a great probability of winning the duel,
especially if any combination of Scarm, Graff, and
Ciri are used to fusion summon it, but in the
meantime, a Burning Abyss deck that assumes the
burden of Polymerization or The Terminus is never
going to be as efficient as decks without them.
There’s just no way, at least not in the current
Pilgrim has no real foreseeable future to
anticipate. Without a card similar to Future Fusion,
a card that allows the fusion summon of Pilgrim
without the cost to your field or hand, he simply
won’t stand the test of time. There aren’t enough
Scarms in the world. And even if there was, it would
be contradictory to the Burning Abyss engine, which
requires them to hit the field first to activate
Future Potential: 1/5
Copyrightę 1998-2016 pojo.com
This site is not sponsored, endorsed, or
otherwise affiliated with any of the companies or
products featured on this site.
This is not an Official Site.