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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Emergency Teleport
#TDGS-EN053

Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck. During the End Phase this turn, remove from play that monster.

Card Rating
Advanced: 4.20 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
May 11, 2016

Back to the main COTD Page

 

Riko
YouTube

We continue our second banlist week with what is possibly my least favorite change to the list (though not for the reason you may think): Emergency Teleport, which is now Semi-Limited.

 

This card is no stranger to the banlist. It first was Limited in March 2009 after being a major player in the infamous TeleDAD Deck, summoning Krebons to compliment Destiny HERO – Malicious and make any Level 8 Synchro. After that, Emergency Teleport saw some use, but not nearly as much as it had in the past, and it eventually was Unlimited once more. It would occasionally see some use but never anything spectacular.

 

And then they made Kozmo, and suddenly Emergency Teleport was one of the strongest cards in the game again. Within Kozmo, you can summon Kozmo Farmgirl in the Battle Phase after your opponent has had their board cleared, and push for even more damage (up to 4500 if you search Dark Destroyer, and that isn’t even considering the possibility of using Destroyer to pop one of your ships that already attacked). On the first turn, you could instead search for Kozmo Tincan, get a search with him, and then tag him out before he gets banished by Emergency Teleport.

 

Emergency Teleport also sees use in Monarch Decks that make use of the Super Quantum engine. Special Summoning Blue Layer lets you immediately search Red Layer, and you can then use the Blue Layer as Tribute fodder (whether it’s for Red Layer or a Monarch), and since Blue Layer returns herself to the Deck, you can run multiple copies of Emergency Teleport while only running one Blue Layer.

 

Some players also use Emergency Teleport to summon Ghost Ogre & Snow Rabbit, as she’s a Level 3 Psychic Tuner that also has a decent effect if drawn.

 

I did say that this was possibly my least favorite change on the banlist, and the reason for that is because I actually think this card should have been Limited. While it does provide consistency for Decks like Kozmo and Quantum Monarch, it also tends to be one of the sackiest cards in Kozmo. The sheer amount of damage you can put on the board off of a single Emergency Teleport thanks to Farmgirl and Dark Destroyer is outright ridiculous. I have seen games where someone had complete control over their opponent only for the opponent to draw Emergency Teleport and turn the entire game around. Likewise, I’ve also seen boards that are otherwise tame turn into lethal damage because of Emergency Teleport. Semi-Limiting this card did practically nothing, and was a very blatant slap on the wrist.

 

While I do think there are other more problematic cards in Kozmo (mainly Dark Destroyer), I do feel like in the current gamestate, Emergency Teleport is far too strong of a momentum swinger. In an ideal game, I really don’t think this card is a problem, but as it currently is, getting a free Level 3 or lower Psychic from your Deck is a little too powerful.

 

Rating: 4/5


Baneful

Emergency Teleport

This was definitely a nerf for Kozmos, and arguably a needed one.  This card proved to be a problem during the Synchro era too, so maybe it's best that it just stay at 1 for a while.  It's a quick versatile easy-to-use Special Summon from the deck card which can be used during the Battle Phase.  Once certain you had a direct attack on the opponent, you could just activate E-Tele, SS Farmgirl, attack for 1500, search and then banish Farmgirl to summon a larger beater to attack directly with.  The nerf of Kozmos does affect the greatness of this card, but since Kozmos are still mid tier at this point, you'll still be seeing it in play.  And this card will always be important when a Psychic archetype with low level monsters comes around.

4/5


Kingof
Lullaby

Hello Pojo Fans,
 
Emergency Teleport got dropped to semi-limited on the latest ban list, and while it could stand to be limited, this is a good start.
 
With one of the top decks being half Psychic-Type monsters and none of their monsters in the sights of the ban list, something had to be done to help slow them down. Quick-Play spell gives you a Level 3 or lower Psychic monster from your deck or hand, but it's banished at the End Phase. Most of the time that monster will not be banished. It will either serve as a wall to keep your opponent from your Life Points, or it will become material for something. Kozmos had this card to thin out their decks and get to their Psychic-Type monsters which facilitate the summoning of their Machine-Type boss monsters. Gustos and Ritual Beast lose out on a card as well, but they are fun decks than relevant in the meta.
 
It wasn't as major a card as it used to be, but it is still a great card to use if you run a few Psychic monsters. Taking it down to 2 is alright.
 
Advanced-3.5/5
Art-/5
 
Until Next Time


Warlockblitz
YouTube

Emergency Teleport has lost some funding and gone to a maximum of 2 per deck. Monarchs tried splashing this in when they teched, super quantum cards. Kozmo uses this to get the low level psychics to attack an open field. In my mind, this has the same utility as Reinforcements of the Army for Psychics. The only issue is that this can only get Level 3 and under. Level 4 would have been better, but also overpowered. Losing the monster during the End Phase doesn't matter as you will be comboing the card you summon before the end of the turn. Emergency Teleport is great for decks that run a few low level psychics, and absolutely necessary for decks that run more than a few. 
 
Score: 4.5/5 Special Summons can be negated with more cards than ROTA. 
Art: 4/5 I can almost read the sound this makes.
 
-WarlockBlitz


RCG

Emergency Teleport

 

Enjoy this while you can, folks. The ban list has a nice warm spot saved just for Emergency Teleport. I don’t think anyone really thought it would last this long. There is no justification for the existence of a quick-play spell card that allows the summon of a monster straight from the deck for no cost. None. I can only surmise that it’s never been outright banned due to its ability to sell cards and the relatively short list of psychics available compared to other types, but the list will grow and so will this card’s potential. Honestly, it’s already been connected to several of the most dominant archtypes the game has ever seen, perhaps more than any other card.

 

As the game’s pace continues to increase, this is still the king of fast. And Kozmo’s current rule of the TCG only confirmed how incomparable Emergency Teleport is. There is no other card like it, and that’s the reason it has to go eventually. Restricted today, banned tomorrow. Good riddance.

 

Advanced: 5/5

Future Potential: 1/5


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