We continue Wall Week with Wall of Revealing Light,
a rather old card that I wouldn’t blame you for
forgetting that it’s currently Limited.
By paying any multiple of 1000 Life Points, you can
stop your opponent from attacking with monsters
whose ATK is less than or equal to the amount you
paid. In essence, you can stop just about any
monster, but you’re going to have to pay more Life
Points to stop stronger ones. This is a one-sided
stall card, which is neat since the more prominent
ones (such as Gravity Bind, Level Limit – Area B,
and Messenger of Peace) from the old days of
Yu-Gi-Oh! generally affected both sides. The
exception was Swords of Revealing Light, but that
The biggest role this card played, however, was
dropping your Life Points down to 1000 near the
beginning of the game in order to trigger either
Last Turn or Self-Destruct Button; the former,
combined with Jowgen the Spiritualist, would allow
you to win the Duel with no effort, while the latter
would force a draw. Both of these cards are
Forbidden, however, so such a play is irrelevant.
As a stall card, Wall of Revealing Light may have
seen some use back in the day, but those days are
long gone, and the card is well past its prime. It’s
a wonder why it’s still on the list.
Day 2 of Wall Week to honor Lord Trump. This
card is based on Swords of Revealing Light, offering
more permanent protection except at a pricy
lifepoint payment. Back in the day, paying
2000 was enough to block most threats but now you
might have to pay 3000. It was notable for its
life point reduction capabilities to trigger cards
like Last Turn and Self-Destruct Button, as if a
monster with 6900 ATK is a practical threat.
Would would a wall of light work for border
protection? Maybe. It would illuminate
the Mexican border at night, meaning that it'll be
harder to sneak in unnoticed. If it's anything
like the card, it would be expensive. But the
Donald can afford it.
3/5 - Back then
1.5/5 - Now
Hello Pojo Fans,
We're building walls this week on pojo!!!
Today put on your sunglasses becauses it's Wall of
Revealing Light. A staple in the Last Turn OTK in
Traditional format, as well as the Self-Destruct
Strategy in Advanced format, WoRL is a great way to
protect yourself from your opponents monsters at a
cost of life points depending on your choice. If you
pay 3000 Life Points you will find yourself pretty
safe against most monsters. Combine this card with a
card or two more and you may be locking the field
down. WoRL also works with drastically lowering your
life points to protect yourself, while giving you a
good amount of draws off of Hope For Escape.
Wall of Revealing Light is a decent card on its own,
but it still is at the mercy of any/all destruction
effects on the field...and there is no shortage of
them. Combine it with some protection and it can
hold up for a few turns and slow the game down.
Wall of Revealing Light is a decent stall option.
Of the cards that single out the opponent's
monsters, this one is fairly good. It's a Continuous
Trap Card that makes you pay thousands of Life
Points to stop monsters from attacking with monsters
with lower attack than the amount you paid. It's as
vulnerable as any other Continuous Trap Card, but
this one works against many decks. Again, Wall of
Revealing Light only affects your opponent's
monsters, so pay 3000 Life Points and hope they
don't have Twin Twisters.
Wall of Revealing Light
A trap card that lets you reduce your own lifepoints
by any amount is something I’m not a fan of. It’s
just begging for OTK nonsense using cards that make
good use of large disparities in lifepoints. I
detest OTK’s, so I’m biased against them. What this
card was meant for is never how it’s been used.
As for what the trap was meant for, Wall of
Revealing Light has not aged well. Any continuous
trap has to be well worth its wages, since it can be
ruined by any chained twin twister or MST an
opponent has. Attack-negating traps have never fared
well to begin with since the late days of Waboku,
and that’s because minuses to yourself for the sake
of damage prevention is inherently not what this
game is about. This trap is literally fighting
against the tide of the entire game, and will
probably never be useful except in scenarios where
the player is interested in lowering his own
lifepoints. And right now, that’s only for the
furthering of an OTK utilizing cards such as Hope
The only conceivable hope I could see for this card
one day is the future release of a reverse angel
theme, where certain effects can be obtained if your
lifepoints are less than your opponent’s, as opposed
to greater. However, I think Konami will avoid
anything like that for the same reason they ban
cards only useful in OTK’s. They hate them as much
as I do.
Future Potential: 1/5
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