Destroy as many cards in each player's Pendulum Zones as possible, then apply these effects, in sequence, depending on the number of cards destroyed by this effect.
● 1 or more: Inflict 500 damage to your opponent.
● 2 or more: You can add 1 Pendulum Monster from your Main Deck to your hand.
● 3 or more: You can banish 1 card on the field.
● 4: You can add 1 "Wavering Eyes" from your Deck to your hand.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
May 2, 2016
We’re a little under a month late to the party,
but we’ve finally reached one of two Banlist Weeks
at CotD here; that means over the next two weeks
we’ll be reviewing cards that moved around on the
April 2016 Forbidden/Limited List. Today’s card is
the rather infamous Wavering Eyes.
We rated this card as the #2 card of 2015 (though it
was very close to surpassing our #1 choice, Elder
Entity Norden, and could have easily taken the
spot). Wavering Eyes was, all things considered, a
very powerful designed card. The amount of advantage
you could potential gain from it in a Pendulum
mirror match was absolutely ridiculous. Being able
to wipe out opposing Scales while also potentially
banishing a card and searching another copy of
Wavering Eyes was a huge momentum swing in favor of
the activator, and any Pendulum mirror required you
to be in constant consideration of the possibility
of your opponent having one set. These so-called
“Wavering Wars” added an extra level of depth to
Pendulum mirrors, but it didn’t make it any less of
a blowout card. This became more apparent when
Wavering Eyes’ main counter, Performage Damage
Juggler, was banned.
Wavering Eyes was also very helpful in upping the
consistency of Pendulum Decks. If you had a pair of
mismatched Scales and were in need of a high/low
one, you could set the two mismatches and then use
Wavering Eyes, adding the Pendulum you needed to
hand while also loading up your Extra Deck. This
became extra noticeable, again, with the banning of
Damage Juggler, as well as with the release of
Monkeyboard, who could complete Scales on his own.
Even before the rise of Performapals, Wavering Eyes
saw abuse in Qliphort, giving the Deck the ability
to quickly summon Apoqliphort Towers on the first
turn. The aptly named Towers Turbo Deck was a major
threat up until the November 2015 list banned Towers
Unfortunately for Pendulum Decks, the banning of
Wavering Eyes is a bit of a blow to not only power,
but also consistency, as now matching Scales is more
difficult. However, Wavering Eyes was also way too
powerful, and its mere existence also made any
Pendulum mirror match ridiculous in terms of
We have reviewed Wavering Eyes twice since its
release and both times I gave it a 4 out of 5. Now
it's time is over and with good reason. This card
generated way too much advantage in any turn for the
player that used it. It also inflicted respectable
damage. Finally, it could be activated multiple
times per turn. I don't see this coming back unless
Pendulums completely fall out of favor.
The King of All Things Pendulum. When Arc V and
pendulums began their ascent, it was clear the
horizon would soon be full of pendulum monsters. We
didn’t start with a lot, but many people knew what
was coming if they under stood the history of the
game. I have a friend who owns a card shop, and I
told him to pick up, among a few others, as many of
this card as he could. He followed my advice and
recognized a very tidy profit later on.
I think it’s kind of a shame actually that this card
became so powerful, but I understand it. Pendulums
at first were slow, and I think Konami came to an
understanding about them only later on. In order to
make them strong, you had to be able to destroy and
replace them in order to build up the extra deck
without the minuses. So when they sped up the game,
wavering eyes became a force that they didn’t
comprehend happening. To me, it’s proof that it was
only a super rare, and soon after a common.
I’m going to be honest, this card isn’t going to see
the light of day for a long time, if ever. It’s just
too strong and too profitable for no work. No cost,
quickplay, splashable in a ton of themes and the
side deck. So many reasons. Not until we see the end
of pendulums themselves will this even be considered
for a comeback. It just can’t. No card should be
playable that makes or breaks an entire duel or even
match based on who draws it first. That should be
the number one rule of the ban list’s purpose. The
second should be to remove staples. And that will be
the theme of my reviews as we look at a number of
banned or restricted cards. I’m going to review
cards based on why it was hit, and whether or not it
should ever be tapped back in.
Wavering Eyes joins Graceful, Painful, Sixth and a
handful of other cards that saw a period of absurd
dominance and fades into the sunset never to return
again. (Everybody wave goodbye)
Future Potential: 1/5
Alas, all good
things must come to an end. I just wish our time
with Wavering Eyes lasted a bit longer. Now I can
understand why this card had to be whittled down
from three per deck, as it's the ultimate defense
against Pendulumn Cards; but WHY did they have to
ban it completely? I only ask this because not
everyone plays Pendulumn decks. Some of us downright
HATE Pendulumn decks.... But if you take into
account that this card comes with multiple ways to
screw over your opponent- such as banishing a card,
grabbing a Pendeulumn from your own deck, and even
grabbing a copy of this card to play it again- then
yes, it is rather justifiable.
They could have, at
the very least, took it down to one per deck, that
way only one of its effects would be nullified. But
maybe someday all of this will change; someday we
may need one or two Wavering Eyes to even the field.
Until then, I'll be playing Taps for one of my
favorite anti-Pendulum cards of all time...
5/5 for card, 1/5 for the ban
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