1 Tuner + 1 or more non-Tuner Synchro Monsters
Once per turn, during either player's turn, when another monster's effect is activated: You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles a Level 5 or higher monster your opponent controls, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
May 24, 2016
An excellent and formidable
synchro monster, this beast is not to be
underestimated. At first glance, his summoning
condition of a tuner and a synchro monster seem
dodgy, but they can be generic and that means
there’s a million and one ways to get to him. Just
as an example, the OCG can bring him out with a
single Shiranui Sage. That’s all you need, and you
can special summon him the next turn or any turn
after that after using Sage’s effect (See Unizombie
and Spectralsword). Literally a Crystal Wing ready
for use should you need him.
So should you summon Crystal
Wing? It negates any monster effect – that’s all you
need to know. His two additional effects to boost
his attack to outrageous levels is just a bonus.
Yu-Gi-Oh is ruled by monsters and probably will be
forever now. Konami clearly doesn’t want to slow the
game back down with trap heavy formats. And the game
is seeing a resurgence of really good synchro
monsters. Coral Dragon, Blue Eyes Spirit, the
Speedroids, just to name a few. And with the
resurgence of synchros comes the comeback of tuners
and synchro-based decks, which will make Crystal
Wing a staple or close to it.
This is an excellent balanced
card that is just what a player needs in a pinch. I
think of him as an upgraded Black Rose Dragon. The
“emergency button” monster that can turn the tide in
one turn, especially right now when he’s merciless
to current bosses like Kozmo Dark Destroyer and
Planet, Ignister, and Blue-Eyes Spirit Dragon.
Future Potential: 5/5
Hello Pojo Fans,
Crystal Wing Synchro Dragon may need a Synchro
monster and a Tuner to be Synchro Summoned, but it
is one strong monster when it is on your field.
Effect negation once per turn alongside destruction
of the monster activating its effect is a great
effect on its own, but to then gain its original ATK
until the end of the turn is even better. During
your opponents turn you will be locking them down
from using at least one monster effect. On your
turn, you can attack with Crystal Wing and negate
anything you destroy. Another move could be to
attack with a different monster first, negate a
monsters effect with Crystal Wing, then with your
new gained attack attached to Crystal Wing attack
your opponents Life Points. Honest-like effect
against a Level 5 or higher makes this card hard to
beat in battle.
While there are other monsters that can negate
monsters effects, Crystal Wing is a good synchro
option if you have the ability to summon it.
This is a boss monster. Crystal Wing Synchro
Dragon is a Level 8 Wind Dragon-type Synchro monster
with 3000 Atk and 2500 Def. With huge stats and the
Wind attribute, the only thing keeping this Synchro
Monster down is the requirement of a Synchro monster
as the non-tuner.
This boss dragon has 2 effects. One effect negates
monster effects once per turn and then destroys it
and then gains the destroyed monster's attack until
the end of the turn. It's good that this effect
doesn't specify the type or size of the monster, but
you could end up gaining 0 attack. The second effect
only works against Level 5 or higher monsters. You
gain those monster's attack during damage
calculation of those battles. It is a mandatory
effect which makes it get around things like honest
because Crystal Wing Synchro Dragon will gain attack
after your opponent's monster gains attack. You can
also use the second effect multiple times per turn
if you somehow increase its number of attacks. Or if
your opponent keeps running into it with Level 5 or
higher monsters. Unfortunately, this does nothing to
XYZ monsters or anything Level 4 or lower. Don't get
me wrong, this can get absurdly high attack values,
but the summoning requirements make it less than
Score: 4/5 If you synchro often, run one.
Art: 5/5 Cover card worthy artwork.
MY EYES!!! I'M BLIND! TOO...MUCH.....SHININESS.....
Ugh, ugh!! While I try to regain my vision after
only glancing at this card, I can see (not
literally) why this card is so rare: it's darn near
broken. It has a one-turn negate-and-kill effect for
any opposing monster, AND gains that monster's ATK
for one turn. Also, during battle with a Level 5 or
higher monster, it gains that monster's ATK during
damage calculation. There's not much your opponent
can do to counter that, which is why I say, “Holy
hell, this card is too good!” Your only problem with
this is that it may be hard to summon with it being
Level 8- oh, who am I kidding? Level 8 Synchros are
easy-peasy nowadays. I won't be surprised if this
card gets seriously wrecked by the next Ban List.
Enjoy the eyesores while you can, kiddies.
Final Score: 5/5 (Yes, I know he's vulnerable to
Spells and Traps, but come on guys it's a big dragon
that only gets bigger! You know he's asking to be
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