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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

 Fire King Island
- #SHVI-EN092

If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn. ● During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand. ● If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand.

Card Rating
Advanced: 2.50 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed:
May 27, 2016

Back to the main COTD Page

 

Warlockblitz
YouTube

Happy Field Friday! Fire King Island scores well as a Field Spell Card because it works very well in multiple decks. The effect that you can use multiple times triggers when it's sent from the Field Zone to the grave or banished. You have to destroy all monsters you control. That effect will trigger many effects in many decks that activate when monsters are destroyed. It also makes multiple copies of Fire King Island live. You could activate one and then activate another, which would send the first to the grave destroying all monsters you control. 

You have to chose one effect of the next two to activate and only once per turn. The first is to destroy one monster in your hand or on your side of the field. Then you have to search a Fire King monster from your deck to your hand. You can't activate it otherwise. Splashing a few Fire Kings into Kozmo decks hasn't been all that bad for them, and I'm sure it wouldn't be bad for other decks as well. Again, destroying monsters in your Main Phase and triggering their effects is great. The second of these two effects is to Special Summon a Fire Winged-Beast monster from your hand if you control no monsters. Basically that means if you have successfully activated the first effect, you can activate the second on your next turn. 

This common card is going to be splashed into at least a few decks simply because it can destroy your own monsters. Even if you don't run Fire Kings, run it if you run your own Field Spells to get rid of something like Kaijus or monsters stuck under Fiendish Chain or Fog Blade. 
 
Score: 4/5
Art: 4/5
 
-WarlockBlitz

Snodin Fire King Island

Tell me I'm not the only person here who immediately thinks of “Ice Age 2” when they hear the term “Fire King.” Heh.... Come to think of it, this card's art looks an awful lot like the island setting of YGO: GX! That can't be a coincidence...

Anyway, let's look at the actual card: it's a Field Spell, something we don't often cover here. And it benefits, what else? The “Fire King” theme. Although, I don't recall many Fire King cards in this game, unless they're coming out with more. If so, then this card is definitely useful.... at least, for a while.

As long as it's in play, you can either grab a Fire King monster from your deck, or special summon a Fire Winged-Beast (HINT: It's name should start with “Fire King”) from your hand. But once it's destroyed or removed from game, then Fire King Island's volcano goes kablooie, pretty much nuking all of your monsters. From a flavor perspective, this is actually hilarious; on the game side, it can act as a double-edged sword. On one hand, “Fire King” monsters like Garunix actually benefit from being destroyed. On the other hand, you don't want to have other monsters to get blown up from a badly-timed Fire King Island nuke.

My main issue here is that Fire Kings are in very small numbers, and unless that changes in the future, this and its sister cards will just have to wait on the shelf for their time to shine.

Final Score: 1/5 (could change when “Fire Kings” become more numerous)

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