Reveal 1 "Dracoslayer" Pendulum Monster and 1 "Dracoverlord" Pendulum Monster from your Deck, your opponent randomly picks 1 of them for you to place in your Pendulum Zone or Special Summon (your choice), and you add the other card to your Extra Deck face-up. You can only activate 1 "Draco Face-Off" per turn.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
May 4, 2016
Coming right off of yesterday’s review, we
continue our banlist week with another Dracoslayer
card that has been Limited: Draco Face-Off.
Aside from being able to just pull Luster Pendulum
straight out of your Deck (which kind of neutralized
the fact that they Limited him in the first place),
what really made Draco Face-Off so powerful is that
it effectively gave you two free Pendulum Monsters,
as the one you put in Extra Deck was bound to come
out eventually. This made what appeared to be a
break even actually a delayed +1 that also set up
your Extra Deck for free. At worst it could help you
set up your Scales (and guaranteed too if you were
going for a low scale, though now with Lector
Pendulum you can do the same with a high scale), and
being Quick-Play added to its flexibility.
This is another card that just gave Pendulum Decks
far too much power, and was potentially a blowout
when played. Limiting it helps curb that power,
though again it also unfortunately lowers
consistency. I personally support avoiding hits to
consistency when possible, but when you make cards
that offer both power and consistency doing so
This is a searcher which gives you two cards for the
price of one and it's without any costs or
meaningful restrictions. While there is a once
per turn limit, since it's a quick play, if you
happen to open with two of them, you can just set
the 2nd one face down and trigger it during your
opponent's turn (being chainable, it could be used
as a bluff that's possibly a +2 if chained to
removal). This card is limited for good
reasons. There's room for some plus cards
within archetypes, but plussing this easily
shouldn't be done more than once.
There are times when I understand why overpowered
cards were made. Even monsters as broken as Ignister
make sense sometimes, because they’re the goal. And
you have fun getting to your goal. But other cards
just don’t make sense at all. And Draco Face-Off is
one of those. Like… what was Konami thinking? Was
there really a supposition that this wouldn’t be
abused? Or do they make cards with that purpose in
mind for whatever intention, sinister or otherwise?
I can just see the dollar signs in their eyes as
they came up with this. I can imagine the
conversation. “Oh, man, this is way too powerful
already, but just for funsies, let’s make it a
quickplay! Now let’s go sell some cardboard!” It’s
how I felt when they actually released Sixth Sense
in the TCG. Purely to sell stuff, regardless of what
it did to the meta. Kinda makes you sick inside.
So I guess they sold enough of Draco Face-Off now,
so it’s restricted. It’s not banned because
decreasing it to 1 supremely decreases the odds of
its effectiveness, since it’s most effective early
to mid-game, unlike Wavering Eyes, which is good
almost any time you have it and can change the flow
of an entire duel. And I can actually see this
returning one day, but only when other supporting
cards are sufficiently controlled. It just should
have never been made.
Draco Face-Off probably should have just been
banned. It's a Quickplay Spell Card that generates
way too much advantage for the player that draws it.
As more time goes on the Pendulum cards that this
can summon/activate will increase. The ban list put
this at one as a mercy, but in reality, Dracos have
enough support coming to lose this card.
Limited (one per deck)
I must have been
living under a rock lately, because I was unaware of
just how popular the whole Draco theme has been. It
has to be if they're going to limit some of the
set's more broken(ish) cards. So yeah, Draco
Face-off: simply put, you get a free monster from
the deck with a little help from your opponent. The
only catch is that one of the two cards you grab,
either the slayer or the overlord, has to be sent to
the Extra Deck, which as far as I know counts as
being put out of play. Unless I'm overlooking a card
effect that says “Choose one Dracoslayer or one
Dracoverlord in your Extra Deck and Special Summon
it,” I don't see how you're going to get that card
back. But like yesterday's card, this one has just
the right amount of balance to make it playable but
not completely overpowered. So rest easy for now,
4/5 for card, 3/5 for restriction (they could have
at least Semi-Limited it, I think)
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