When this card is Normal Summoned: You can add 1 Spell/Trap Card from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your Graveyard (except during the Damage Step): You can Tribute 1 Spellcaster-Type monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed: Oct. 18, 2016
It’s good to be one of only a couple monsters in an
entire deck that you can normal summon. Monsters
like Manju and Sage with Eyes of Blue are few and
far between, and Magician’s Rod is one of those bad
boys. For Dark Magician decks, most players don’t
even bother with Robe, sticking strictly with Rod
and Choco and maybe a teched Summoner Monk or
Magical Something every now and then. The rest of
the lineup consists of the biggies: DM, MoDI, Mahad,
Apprentice Illusion Magician, etc. And when there’s
lack of options to normal summon, the value in hand
always goes up.
Well Rod is no exception. He is utterly crucial to
the theme. Even with the upcoming release of Dark
Magic Inheritance, there is no comparison to Rod’s
importance. And while the reason is obvious, if you
dive deeper you realize it’s because he constructs a
pyramid of efficiency. Getting him early allows you
to not only plus, but it lets you control your deck
in a lot of ways since you can keep adding him to
the hand and searching again. Dark Magician decks
are unique in that multiple copies of any of the
same card within the theme are near useless while
having one of each makes it nearly invincible. One
Circle? Yes please. Two? Yikes. And his graveyard
effect is severely underrated, as he often makes
great use of monsters you don’t need at the moment,
like Choco, Mahad, and even Dark Magician himself.
Many times you’d rather have Dark Magician back in
the grave to successfully use the effects of Eternal
Soul and MoDI and thus set off Circle.
Rod is destined for greatness. Since Dark Magician
is one of the game’s two elder mascots, he will get
new support time and time again. And there will
never be an excuse to not include Rod in a Dark
Magician deck of any kind. Honestly, it’s a shame
that Magician’s Robe isn’t better than it is.
Otherwise, the theme as it currently stands could
have really been something.
Searchers are essential for decks and this one is
for Dark Magicians. This card requires less
banishing than Inheritance, though it does require a
Normal Summon. It's kind of plain and the deck
revolves around just searching for a 2500 beat stick
and trigger semi-broken effects when its out but
Returning this to hand via tributing a monster is
somewhat situational, but if you consider a scenario
where your monster will be destroyed by an
opponent's Spell/Trap anyway, it helps to get this
card back in your hand every few turns regardless.
Hello Pojo Fans,
Magician's Rod is another card designated for the
Dark Magician archetype. Searcher for a DM
spell/trap upon Normal Summon is good. Dark Magicial
Circle and Magican Navigation are the top choices,
followed by Dark Magic Attack. Good ATK for a Level
3 and despite it's LIGHT attribute, it is a good
support card for the mostly DARK archetype. The
ability to recycle itself to your hand is great, and
the cost of a Spellcaster isn't too great,
considering the many ways you can Special Summon
them (Soul Charge, Magician Navigation, Dark Magical
Circle, etc.). Magician's Rod is a facilitation
card. Get the resource that will spur a big play for
that situation. It is a great first turn card.
Until Next Time
Magician's Rod is a Level 3 Dark Spellcaster-type
monster with 1600 Atk and 100 Def. 1600 Atk is
actually pretty good for a Level 3 monster, while
the Def is pathetic but appropriate for a searcher.
The search effect triggers on Magician's Rod Normal
Summon once per turn. You can then add any Spell or
Trap that lists Dark Magician in the text from the
deck to the hand. Pretty standard, but it took years
for Dark Magician to get access to something
As a bonus, Magician's Rod lets you play during the
opponent's turn. While it is in the grave and not
during the damage step, you can tribute a
Spellcaster after you activate any Spell or Trap to
get Magician's Rod from the grave to the hand. This
is also once per turn, but there are no restrictions
on the Spells or Traps you can activate to put
Magician's Rod back in your hand. Plus, a few other
cards require the same condition of activating a
Spell or Trap effect during the opponent's turn. You
can just wait for the End Phase, or disrupt and add
the rod to the hand for a search next turn. Dark
Magician deck may be the sleeper rogue that people
start picking up, and Magician's Rod will help.
Score: 3.5/5 Special Summon Search would have been
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