Seriously, just errata this bad card, Konami. I
don’t know if I’m just defending the righteousness
of the banned list, but I don’t like Elma’s
presence, solely because I know it’s a terrible
card, except for the fact it can be used in
conjunction with other cards for OTK’s. I won’t lie
to you. Once upon a time, many years ago, I partook
in Elma decks. I used it on unsuspecting fools,
dropping Gearfried and Spell Absorption and then
claiming to have “infinite lifepoints.” It was fun…
and it was dumb.
It really is fascinating for such a mediocre card to
stay in the public conscious for so long simply
because of its relation to another mediocre card. By
themselves, Gearfried and Elma are dreadful and new
players would never be able to tell you what they
are or what they do, but because of what they do
together, they remain infamous. Like Romeo and
Juliet, but written and directed by Kevin Smith. So
let’s just all end the dream. Or not. Whatever.
And we conclude Classic Week with a notorious card
that saw more abuse in rogue play than use in meta
This card was released in Dark Crisis for Guardians.
Except, the monster Elma was bad and Guardians were
bad in general, so thankfully, this card was a
generic equip. For regular beatdown decks, it
wasn't quite a staple. To be fair, there were
lots of more broken Spell Cards that were legal at
the time (like Pot of Greed, Painful Choice and
such), so this card often took a back seat since a
300 point boost wasn't seen as substantial.
However, after the initial ban list, if this card
were allowed to survive (without broken loops), this
card would've gotten more attention in the slower GX
era which would've seen a small but repeating attack
bonus as a plus. Warrior decks were using the
Phoenix Blade card which was inferior to this.
Why It Got Banned:
You can use this card an unlimited amount of times
per turn, if you found a way to constantly destroy
it without costing you resources. This
resulted in combos with Gearfried the Iron Knight,
Woodland Sprite and such. With the banned
cards they errata'd, I'm surprised that Konami
didn't just give this one a hard "Once Per Turn"
clause and let it free. They could have done
that 10 years ago even.
I'm not sure how it would fare today. Without
a hard OPT clause, it would still be degenerate.
But with one, could it be a practical choice for
many decks? Since it must be equipped, its
infiniteness can't be used as bluff bait nor discard
fodder. It would be a straight up equip card
that would give you a 300 ATK buff for the rest of
the game, except that now we have more ways than
ever to eliminate threats without destroying them
per se. But this bonus, while residual, is way
too slow to justify a card early game. The
best era for this would've been the mid 2000's, but
it missed that boat.
So let's get this out of the way. Butterfly
Dagger - Elma is not a poorly designed Equip Spell
Card. 300 Atk boost for any monster is nothing. The
problem is that if it is destroyed by anything while
equipped to a monster, it returns to the Hand for
reuse. All this card would need is to have a limit
of twice per turn and then it would be over. The
third time it's destroyed, it would go to the grave
and never be seen again. Oh well. Instead this
component of OTK loops is banned and will stay
banned. "If only I had 300 more Atk on my monsters,
I'd win all the time" said no one.
Our last card this week isn’t as impressive as
the other four to be honest.
Butterfly Dagger – Elma is an Equip Spell Card that
gives the equipped monster 300 ATK. That’s actually
pretty pitiful. What broke this card, however, was
its second effect; if it’s destroyed and sent to the
Graveyard while equipped, it could be returned to
the owner’s hand.
This created a loop with Gearfried the Iron Knight
and either Royal Magical Library or Fire Princess
and Spell Absorption. If used with the former, you
could constantly equip Butterfly Dagger – Elma to
Gearfried (who would continuously destroy it with
his own effect, thus returning it to your hand) and
gain an infinite number of Spell Counters on
Library, allowing you to draw out your entire Deck
and win with Exodia. If used with Flame Princess,
you would instead burn your opponent for game.
With that being said, both of these loops would be
outright terrible in today’s game; ignoring the fact
that Royal Magical Library is arguably banworthy
anyway, this loop is a 3 card combo that requires
you to have 2 monsters that are only easily put into
play by being Normal Summoned. It’s too slow to ever
be truly effective.
The only way I could see this card being abused is
in Inzektor, since they generate advantage off of
popping their own cards with Hornet. But they
already have their own ways of generating advantage
with Giga-Mantis and Zektkalibur.
This card is bad, and of the five cards we’ve
reviewed this week, it’s the only one that I would
have absolutely no issue with being unbanned.
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