When this card is activated: You can add 1 LIGHT Machine-Type Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine-Type Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine-Type Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed: Oct. 31, 2016
We start ABC week with a broken
card plainly intended to launch the archtype into
the stratosphere. Honestly this card is just lazy.
“So how can we get people to buy these structure
decks? Oh, I know. Let’s make a highly searchable
field spell that gives a +2 for the turn and a plus
every turn after.” It’s just absurd. Especially
since Union Hangar in the hand is an instant 2/3
into Buster Dragon.
While Union Hangar was
obviously meant for ABC and secondarily for UVWXYZ,
there are a few other targets for this spell. While
A, B and C protect against monster, spell and trap
effects in that order, Heavy Mech Support Armor can
protect from any targeting effects. Torque Tune Gear
turns the monster it is equipped to into a tuner,
which I find really interesting. There’s also a few
Vylons that can be targeted, but that’s about it, so
there’s not a lot of potential outside of ABC decks.
I don’t know what else to say about this very simple
card. You search, and then you use the field spell
as long as you can to balance multiple copies of A,
B, and C in order to have quick access to Buster
Dragon over and over. This is the key card and,
outside of Cyber Dragon Infinity, Union Hangar will
be the card to be restricted when ABC is finally hit
and its reign is over.
Future Potential: 3/5
Hello Pojo Fans,
Kaiba Union week at CoTD and we're getting it
started with a Union Field Spell: Union Hanger.
Free search off the activation is good considering
most of the Union LIGHT Machine monsters aren't
searchable without something like Shining Angel.
More deck thinning occurs when you summon in any
fashion a LIGHT Union Machine. Pull a different
Union LIGHT Machine and equip one of the other LIGHT
Machine Union monsters you summoned that turn. Set
up your field with multiple Union monsters through
Pendulum Summoning or Frontline Base, then use this
effect and get one more and equip. This card will
make getting to your Fusion Union monsters much
quicker, and that is what it's all about for Union
monsters: speed. There are many monsters that can
get searched out by this card for the archetype, and
this card is what they needed to help speed up the
deck and make it legit.
Advanced-2/5- Searching once per turn would make it
Art-3/5- Union Pet Shop
A new structure deck means new cards.
Looking at cards from the Kaiba Deck this week, we
open with Union Hangar. Increase the number of
playable Field Magic cards by one. As far as
Field cards go, this one is awesome for a theme.
Union Monsters, while an interesting idea, outside
of XYZ, weren't anything that ever really took off.
The VW pair were eventually added and we now have
ABC added to the mix. Like any Field Magic
card, it's something you need to protect in order to
fully utilize. But even after just a turn or
two, you can gain some serious advantage from this
one. The new monsters A, B, and C are
improvements over X, Y, and Z, and in addition to
their own new support, can work well together, vis a
vis, the new beefy Fusion of ABC and XYZ. Not
to say if you're using one set, you need to use the
other. As for this card, it's powerful, yet
balanced. You get to Special Summon (but note
what you choose can't be unattached from the Union
you equip to) and grants speed to the Deck.
The original trio is about speed too, so this is
very good. It'll be interesting to see if this
theme can take the scene or not.
Happy Halloween! Union Hangar starts this week as
a great Field Spell for ABC decks. This card can
only be activated once per turn, but it packs a lot
of deck thinning into one card. The first effect is
to search any Light Machine-type Union Monster from
the Deck to the hand. Then when you obviously Normal
Summon that monster, you can equip a different Light
Machine-type Union Monster to it from the Deck. This
second effect also works off the detached Special
Summon of Light Machine-type Union monsters. It can
also activate multiple times per turn. Basically,
you go through the deck at least twice per turn to
set up the grave for the Fusion Monster.
Terraforming is absolutely essential to search Union
Hangar, and Structure Decks continue to have very
good Field Spell Cards.
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