players unite all their respective cards on the
field, in their hands, and in their Graveyard with
their respective Decks and shuffle them. Then both
players draw 5 cards from their shuffled Decks.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed: Feb. 15, 2017
Wow, it’s been a really long time since I looked at
this card. I can barely remember the days of using
it (and subsequently hating it). This is one of
those cards that can never come back, and one of the
few that can’t possibly get any kind of reasonable
errata. Since all errata keep intact the essence of
the cards that are changed, Fiber Jar’s essence is
one of annoyance, stall, and OTK’s. No reasonable or
even unreasonable fix will allow this card to exist
But what would happen to the game if it did come
back? Well considering the state of the game, there
is almost nothing that allows for the consistent
destruction of opponent face-down monsters. Since no
one sets anymore, no one has reactions for them
either. What this means is, teching one would be
just fine, so would anybody do that? I believe most
people would. It’s an emergency button or it’s a
method to clear the board for an easy win. Even
facing the Maxx C challenge would be a laugh,
because no one runs hand traps anymore either
(except the aforementioned Maxx C). If you have a
clear field and five new cards in your MP1, it’s GG
in today’s speedy environment. And the escalation
clause of Yu-Gi-Oh states that once one person runs
a generic tech and succeeds, all must run it, lest
they face ruin. Fiber Jar would wreck the meta, even
at 1. It will never come back.
When Legacy of Darkness came out, this card
officially joined the Jar family. It was much
rarer than Cyber Jar, but not nearly as rare as
Morphing Jar. In keeping with tradition, Fiber
Jar essentially applies the same effect to both
players, effectively changing the game state.
Allowing players to reset the duel meant that a
player who was far behind can use FIber Jar as a
last-ditch effort to even out the playing field.
Was it fair for someone who played poorly the whole
duel to get a bailout with Fiber Jar? Probably
not, but it kept things interesting.
The problem was that there was no limit on how many
times FIber Jar's effect activated and Fiber Jar was
shuffled into the player's deck so that they could
re-use it. With both players using Fiber Jar,
it made some duels very long and repetitive.
It was just a degenerate card. It also enabled
less consistent decks such as burn/OTK/autowin to
get a second chance, which, on the whole, was not a
Also, the advantage was sort of leaned toward the
player who activated the effect because the opponent
used up their Battle Phase and next turn the player
who activated it would have 6 cards in their hand
plus a Battle Phase.
As to how I would errata the card: either give it a
once per duel clause or require Fiber to banish
itself before the effect could be activated.
Even then, I don't think I'd want it back.
It's been a nice nostalgia review, but seriously,
good riddance Broccoli Rocket.
Hello Pojo Fans,
Hit the reset button with Fiber Jar, the ultimate
Cyber Jars brother, Fiber Jar was that one card you
wanted to see when everything was lost and winning
was hopelessly far away. Flip this bad boy and the
duel is reset (minus the LP). Hand, field, and
graveyard cards are shuffled back and each draw 5.
While banished cards stay banished, this card reset
countless games and gave wins to players that were
near death. Flipping this on your turn clears the
field and gives you a free shot at your opponent, it
was like Feather Duster and Raigeki in one. You
could also protect yourself by using Waboku and then
having Fiber Jar flip. It was an amazing card.
Another long forgotten banned card is Fiber Jar.
It has pitiful stats of Level 3 Earth Plant-type
monster with 500 Atk and 500 Def. But what the Jars
lack in strength they make up for in effects. Fiber
Jar is the great equalizer for non destruction
removal. Its only effect is to be flipped to shuffle
everything that isn't in the grave or banished zone
back into the deck to draw 5 cards for each player.
The only issue with this card is that it can be
stopped by every kind of removal before it gets
flipped. It is also technically slow in that it
takes a Normal Set that could have been a Normal
Summon with a more immediate effect. If Fiber Jar
ever comes back, Utopia Lightning might have a price
If ever unbanned: 4.5/5
TWO FOR TUESDAY!!!!!
Fiber Jar. This card is from a bygone era of
simple, yet broken, card effects/interactions.
Fiber Jar is a level three, earth, plant, flip
effect monster. Its' effect reads: Flip, each
player shuffles all cards from their hand, field,
and graveyard into their deck, then draw five cards.
Ok, your first reaction to reading that should be,
what?! I remember first reading this card after
pulling it out of a pack of Legacy of Darkness and
thinking that it was a nice fit for my "beatdown"
deck, however now I see this as an unhealthy,
misunderstanding of game mechanics. Trying to apply
this card's effect to the current meta would be
insane. We have a stratos for flip effect monsters,
archetypes(subterror and ghostrick) built around
flip effect, plus this a literal global reset.
Non-target spinning of every card on the field and
in the graveyard plus, the you draw 5 additional
If flipped on the controllers turn, if it isnt
negated, you will win.
Flip effect which is slow.
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