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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Fiber Jar
- DB2-EN166

FLIP: Both players unite all their respective cards on the field, in their hands, and in their Graveyard with their respective Decks and shuffle them. Then both players draw 5 cards from their shuffled Decks.

Card Rating
Advanced: 4.60 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed: Feb. 15, 2017

Back to the main COTD Page

 

RCG

Fiber Jar

 

Wow, it’s been a really long time since I looked at this card. I can barely remember the days of using it (and subsequently hating it). This is one of those cards that can never come back, and one of the few that can’t possibly get any kind of reasonable errata. Since all errata keep intact the essence of the cards that are changed, Fiber Jar’s essence is one of annoyance, stall, and OTK’s. No reasonable or even unreasonable fix will allow this card to exist in advanced.

 

But what would happen to the game if it did come back? Well considering the state of the game, there is almost nothing that allows for the consistent destruction of opponent face-down monsters. Since no one sets anymore, no one has reactions for them either. What this means is, teching one would be just fine, so would anybody do that? I believe most people would. It’s an emergency button or it’s a method to clear the board for an easy win. Even facing the Maxx C challenge would be a laugh, because no one runs hand traps anymore either (except the aforementioned Maxx C). If you have a clear field and five new cards in your MP1, it’s GG in today’s speedy environment. And the escalation clause of Yu-Gi-Oh states that once one person runs a generic tech and succeeds, all must run it, lest they face ruin. Fiber Jar would wreck the meta, even at 1. It will never come back.

 

Advanced: 5/5

Future Potential: 0/5


Baneful

When Legacy of Darkness came out, this card officially joined the Jar family.  It was much rarer than Cyber Jar, but not nearly as rare as Morphing Jar.  In keeping with tradition, Fiber Jar essentially applies the same effect to both players, effectively changing the game state.  Allowing players to reset the duel meant that a player who was far behind can use FIber Jar as a last-ditch effort to even out the playing field.  Was it fair for someone who played poorly the whole duel to get a bailout with Fiber Jar?  Probably not, but it kept things interesting.
 
The problem was that there was no limit on how many times FIber Jar's effect activated and Fiber Jar was shuffled into the player's deck so that they could re-use it.  With both players using Fiber Jar, it made some duels very long and repetitive.  It was just a degenerate card.  It also enabled less consistent decks such as burn/OTK/autowin to get a second chance, which, on the whole, was not a good thing
 
Also, the advantage was sort of leaned toward the player who activated the effect because the opponent used up their Battle Phase and next turn the player who activated it would have 6 cards in their hand plus a Battle Phase.
 
As to how I would errata the card: either give it a once per duel clause or require Fiber to banish itself before the effect could be activated.  Even then, I don't think I'd want it back.  It's been a nice nostalgia review, but seriously, good riddance Broccoli Rocket.
 
4.9/5


Kingof
Lullaby

Hello Pojo Fans,
 
Hit the reset button with Fiber Jar, the ultimate out.
 
Cyber Jars brother, Fiber Jar was that one card you wanted to see when everything was lost and winning was hopelessly far away. Flip this bad boy and the duel is reset (minus the LP). Hand, field, and graveyard cards are shuffled back and each draw 5. While banished cards stay banished, this card reset countless games and gave wins to players that were near death. Flipping this on your turn clears the field and gives you a free shot at your opponent, it was like Feather Duster and Raigeki in one. You could also protect yourself by using Waboku and then having Fiber Jar flip. It was an amazing card.
 
Advanced-4.5/5- If legal. 
Art-5/5
 
Until Next Time
KingofLullaby


Warlockblitz
YouTube

Another long forgotten banned card is Fiber Jar. It has pitiful stats of Level 3 Earth Plant-type monster with 500 Atk and 500 Def. But what the Jars lack in strength they make up for in effects. Fiber Jar is the great equalizer for non destruction removal. Its only effect is to be flipped to shuffle everything that isn't in the grave or banished zone back into the deck to draw 5 cards for each player. The only issue with this card is that it can be stopped by every kind of removal before it gets flipped. It is also technically slow in that it takes a Normal Set that could have been a Normal Summon with a more immediate effect. If Fiber Jar ever comes back, Utopia Lightning might have a price spike. 
 
Score: Banned/5
If ever unbanned: 4.5/5
Art: 5/5
 
-WarlockBlitz


H3GAMING

TWO FOR TUESDAY!!!!!
 
Fiber Jar.  This card is from a bygone era of simple, yet broken, card effects/interactions.  Fiber Jar is a level three, earth, plant, flip effect monster.  Its' effect reads: Flip, each player shuffles all cards from their hand, field, and graveyard into their deck, then draw five cards.  Ok, your first reaction to reading that should be, what?!  I remember first reading this card after pulling it out of a pack of Legacy of Darkness and thinking that it was a nice fit for my "beatdown" deck, however now I see this as an unhealthy, misunderstanding of game mechanics. Trying to apply this card's effect to the current meta would be insane.  We have a stratos for flip effect monsters, archetypes(subterror and ghostrick) built around flip effect, plus this a literal global reset.  Non-target spinning of every card on the field and in the graveyard plus, the you draw 5 additional cards.   
 
Pros:
Global reset.
Doesn't target.
If flipped on the controllers turn, if it isnt negated, you will win.
 
Cons:
Flip effect which is slow.
 
Grade:
3.0/5


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