Negate all Spell Card effects on the field. During each of your Standby Phases, pay 700 Life Points or destroy this card.
Ratings are based on a 1 to 5 scale
1 is Horrible.
3 is Average.
5 is the highest rating.
Date Reviewed: Feb. 17, 2017 Back to the main COTD
Boy did this card makes some recent noise. Imperial
Order is much like Magical Scientist in that it’s
usually considered nefarious in the minds of most
experienced players. So when it came back to the OCG
with an errata, there was some initial panicking.
And rightfully so, because the errata is reasonable
and bears no impossible or unreasonable burden for a
floodgate of such power.
So, what is the effect should this card spread out
from Japan to the rest of the world in its
errata-state? Well, not every deck would run it,
that’s for sure. Since you can no longer destroy it
when you want, the decks that can use it would be
limited to those that don’t have many crucial
spells. The first that comes to mind is Paleozoic
Frog. Toadally Awesome is restricted in the OCG now,
but it’s still at 3 in the TCG. And obviously
Zoodiac would have no problem with having Imperial
Order, but do they really need more help?
Essentially, Imperial Order would be a must run in
decks that are able to, but that’s not a ton. The
errata is fair, but doesn’t make it much less
annoying. If you see your opponent activate this,
you’re probably in despair if you can’t chain to it.
It’s another reason I think Neverending Nightmare
will make such a splash over time. But regardless,
it’s here and probably here for a long time. Out of
all the recently errata’d cards, only Future Fusion
still seems busted and worthy of being banned again.
Imperial Order will receive a solid welcome back.
Advanced: 5/5 (as the card currently stands in the
Magic Jammer was the first trap card that negated
Spell Cards but that card's discard cost made it an
unappealing -1 for many. But in Pharaoh's
Servant, Imperial Order came out and that card was
an instant staple (its spell-negating abilities was
a complement to Jinzo's trap-negating abilities).
Imperial Order came out right after Magic Ruler, the
set with lots of powerful Spell Cards; Imperial was
always a broken card, but in context of the time it
made sense. Spells were really powerful and
players needed at least 1 card to deal with them (or
at least freeze the opponent from using them for a
turn). It's also true that there were not many
good trap cards at that point and Imperial did help
bolster the trap line
Imperial's life point cost was more of a boon than a
hinderance. Unlike Royal Decree, the player
could opt to not pay and Imperial would be sent to
the graveyard before your turn began.
Essentially, you negated the opponent's Spell card
(1 for 1), then you freeze the opponent from using
any more Spell cards that turn and then you get rid
of Imperial so that you can use your own Spell
cards. Of course, you also had the option of
keeping it on the field and locking down the
opponent, which, in some cases, would be even
So this card is a one-size fits all utility belt.
You were able to prevent the opponent's early
advantage via Pot/Graceful/Painful, protect your
setup by stopping DarkHole/Raigeki and protect your
hand from Delinquent/Confis/Forceful. Plus, it
can't be destroyed by HeavyStorm/MST, In fact you
can chain this to it.
Imperial Order was given a recent errata in Japan as
a way to unban it. Basically, it did two
things. First, the player has to pay the cost
during both player's Standby Phase and, second, the
payment is mandatory if the player is able to pay.
I don't think this is a good fix. First of
all, most decks won't use it since it blocks their
own plays (making it from a general use card to
extremely niche). Second, it still has the
capability of locking down the opponent. So,
it's still potentially super-broken; just extremely
unreliable. I tend to like balancing cards via
reducing their potential strength - not their
As far as how I would personally errata Imperial
Order (as opposed to Konami's recent errata), I'd
consider ONE of the following options:
1) Allow it only to be activated during the
opponent's Standby Phase (so it can't easily 1 for
2) Change the effect to "During your turn, the
effects of your opponent's Spell Cards are negated"
3) You pay 700 to negate any 1 Spell Card and then
while it is face-up, it negates your Spell Cards
Hello Pojo Fans,
With one errata Imperial Order became a lot less
The cost of 700LP per Standby Phase is now mandatory
unless you don't have enough. The choice to not pay
when this card first entered the game is what made
it exceptional. Negating all Spell Cards on the
field and preventing new ones to be played was one
of the strongest lockdown options available. If you
don't mind paying 700LP per turn until you can't
anymore, or worse, drop yourself to 0 if you have
700 on the dot during that fateful Standby Phase.
This card could come back in the TCG, you'd just
have to use a resource to destroy it when you were
fed-up paying for it.
Advanced-4/5- If legal, a great card still,
especially with Pendulums now in the game, but the
mandatory cost is what kills any chance at a 5
Happy Friday! Imperial Order is great and you
want it to be like it is in the OCG. Why? Stopping
Spells for free for one turn is good. Stopping
Spells for 700 Life Points per turn can shut the
opponent out of the rest of the game. Breaker the
Magical Warrior is a great answer to this, but it's
either monster effects, trap cards, or Galaxy
Cyclone that might stop this card. It doesn't wreck
Pendulums since they can still Pendulum Summon.
Imagine activating this on a person's Pot of Desires
AFTER they pay that cost. Such a great card. I miss
If ever unbanned: 5/5
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