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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

Darklord Ixchel
- #DESO-EN030

You can discard this card and 1 "Darklord" card; draw 2 cards. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.

Card Rating
Advanced: 3.75

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed: Jan. 18, 2017

Back to the main COTD Page

 

RCG

Darklord Ixchel

 

We start a look at some of the new Darklord monsters in Destiny Soldiers by looking at what some would call the heart of the Darklord deck (it’s not), but is definitely its enabler. Darklord decks are out to do one thing first: summon Darklord Superbia. The monsters all have abilities that can target Darklord spells or traps and cycle them back into the deck to use the effects, but there is only one reason the deck succeeds on any level: Superbia. I’ve heard players argue that their focus is first on setting up Archlord Kristya and Vanity’s Fiend, or just using as much speed as possible to flood the graveyard and the field so as to get one mega turn of effects, but I’ve seen many versions of Darklords and my opinion is they would not be relevant without Superbia.

 

And so the reason Darklord Ixchel is great (beyond the obvious: draw 2 and thin the deck) is that she can quickly get Superbia into the graveyard, or any other Darklord, of course, but you’re really hoping for that combo unless you already have him in the grave. That’s because that singular play isn’t an initial minus, unlike Nasten or Amdusc for example. After that though, she’s a standard monster, unfortunately. Her low attack and high level ensure she won’t be the favorite target of Superbia, as players usually prefer other level 8 targets like Kristya and even Zerato for control or possible Rank 8 plays. Plus, her first effect is once per turn, which is a real shame, if not understandable. Regardless, she’s a triplicate must-run, despite her one-trick pony status. Opening with Ixchel is desired.

 

I’m not a fan of Darklords in particular, at least not at the moment. In a way, Darklords suffer from the same problem as Dark Magician. As explosive as the deck can be under the right circumstances, without consistent plusses or relentless control, it’s hard to make up for all the minuses the archetype demands. And the deck is so reliant on certain cards, much like Dark Magician is so reliant on Dark Magical Circle, the opponent knows exactly what to target with preventative measures and side deck options. As a result, the deck needs to win quickly. However, that’s not to say it will always be the case. I feel like Darklords also have a brighter future than a lot of current archetypes because the cards focus almost as much on fairy-types in general as they do on Darklord cards specifically. So future fairy support could very well boost the archetype at any time. And of course, any deck that can make good use of Kristya always has potential. Ixchel will forever be a part of that potential.

 

Advanced: 4/5

Future Potential: 4/5


RCG

Darklord Ixchel has a weird name. She is a Level 10 Dark Fairy-type monster with 2500 Atk and 2900 Def. Those stats are pretty bad for Level 10, Especially if you want to use Trade-In, which wants Level 8 monsters. With such bad stats, why did she need to have a Special Summon only once per turn restriction. Her effects aren't game breaking. The first lets you discard her and any Darklord card to draw 2 cards. The Darklord card could be another copy of herself, Spells, or Traps. It's an even exchange of resources, and probably puts monsters in the grave to be revived later. That effect being good does not warrant the Special Summon restriction. 
 
The second effect costs 1000 Life points. Ixchel targets a Darklord Spell or Trap and applies its effect. This might have been the reason for the restriction except the effect shuffles the target back into the deck, so multiple Ixchel's can't use the same Spell or Trap. Furthermore, each Ixchel effect can only be used once per turn. Soul Charge can be bring out multiple Ixchel, but the restriction still really hurts. Good effects, but the wrong Level. Oh well. Darklord Ixchel is a good Draw option for Darklord Decks. If you get her on the field she can utilize spent or milled Spells. 
 
Score: 3.5/5
Art: 5/5
 
-WarlockBlitz


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