Well this card is just nuts considering link
monsters, isn’t it? Will it be abused and then
quickly banned in 2017? Only time will tell, but I
think most players understand Mind Control will
probably be a staple once the Zelda format starts.
Frankly, it’s shocking that Mind Control wasn’t
preemptively restricted in Japan the way Gofu was.
Is there any way this card doesn’t become a
game-changer, especially as more and more link
monsters are released? It’s hard to believe. To be
able to steal any monster, be it a monster with a
level or an XYZ monster, and convert it into a link
monster of your own seems broken and unfair. It
could very well be that a vast majority of link
monsters are actually very specific in their
material needed, and thus Mind Control isn’t as
every-turn busted as it first appears, but at the
very least, I feel like extra decks will be prepared
with the necessary link monsters to utilize Mind
Control, much like many extra decks over the years
had a copy of Chimeratech stashed.
There’s not much more to say beyond this. It’s
anyone’s guess what the format will truly be like.
Honestly, people have no idea what the best deck of
this format will be, which is kind of exciting. But
I can’t imagine Mind Control won’t eventually be a
part of those successful decks at some point in
2017. It will eventually be banned, but it will make
a splash this year, have no doubt.
At the time of release, it wasn't a great card.
It didn't provide card advantage and it only
occasionally provided field advantage (it was
usually a -1). But once more powerful spells
got hit and Synchros/XYZ came out, this card shined.
With a tuner, players could use the opponent's
monsters to form their XYZ's. It would help
meet the cost and leave the opponent out on a
monster. Same with XYZ if you could take a
monster of the same level as one you have in play.
Ultimately, as those two types of cards were no
longer the dominant deck types, Mind Control went
back to where it was when it began. A rogue
niche card with a plausible amount of use, but still
Hello Pojo Fans,
Mind Control is one of those cards that is useful
but no one plays anymore.
Steal a monster cost-free for a turn, but you can't
attack or tribute it. That may take away from what
you can do with it, but there are still other
options. Clearing out the last monster your opponent
is hiding behind, stealing a face-down to flip it
and benefit from its potential effect(s), stealing
an Xyz, Fusion, Synchro monster and using its
effect(s), or Synchro or Xyz using the stolen
monster. It was a very popular card, but fell out of
favor. Brain Control has been watered down to the
point where it isn't even worth playing. Mind
Control is still playable and useful in many decks.
Mind Control, like Compulsory Evacuation Device
earlier this week, is Limited in the TCG (and also Unlimted in the OCG). Target a Monster your
opponent controls, and it is yours until the End
Phase. It can't declare an attack or be
Tributed, but can be used for XYZ or Synchro, or
various other fodder you may need at the time.
Much like Scapegoat, it's seen various popularity
and uses as formats come and go, and isn't for
everyone, but can certainly be utilized in a wide
array of the game. This use I feel can be more
beneficial to you than Scapegoat, and is a bit more
open to the player, and the rating will reflect
Mind Control is todays COTD. A normal spell that got
it's first print way back in 2005 as a Game Boy
Advance promotional card.
Mind Control lets you steal an opponents monster for
a turn, but you can't use it to attack or tribute
it. That used to be a huge hindrance for the card,
but since synchro summoning was introduced it became
a stronger card.
Steal a monster from an opponent, then use it for
Synchro, Xyz or soon, a Link summon. Or even use an
Xyz monster as material for a Chaos Xyz. Or just
remove the only monster your opponent has and attack
them directly. There are a few options to use this
Advanced 4/5 More of a side deck card in recent
years due to its limited status in the TCG.
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