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Pojo's Yu-Gi-Oh! Card of the Day
Daily Since 2002!

 

Mind Control
Card Number - WC5-EN003
Super Rare

Take control of 1 monster on your opponent's side of the field until the End Phase.. This monster cannot declare an attack or be tributed. 

Type - SPELL CARD

Card Rating
Advanced: 3.00 

Ratings are based on a 1 to 5 scale
1 is Horrible. 3 is Average. 5 is the highest rating.


Date Reviewed: March 30, 2017

Back to the main COTD Page

 

RCG

Mind Control

 

Well this card is just nuts considering link monsters, isn’t it? Will it be abused and then quickly banned in 2017? Only time will tell, but I think most players understand Mind Control will probably be a staple once the Zelda format starts.

 

Frankly, it’s shocking that Mind Control wasn’t preemptively restricted in Japan the way Gofu was. Is there any way this card doesn’t become a game-changer, especially as more and more link monsters are released? It’s hard to believe. To be able to steal any monster, be it a monster with a level or an XYZ monster, and convert it into a link monster of your own seems broken and unfair. It could very well be that a vast majority of link monsters are actually very specific in their material needed, and thus Mind Control isn’t as every-turn busted as it first appears, but at the very least, I feel like extra decks will be prepared with the necessary link monsters to utilize Mind Control, much like many extra decks over the years had a copy of Chimeratech stashed.

 

There’s not much more to say beyond this. It’s anyone’s guess what the format will truly be like. Honestly, people have no idea what the best deck of this format will be, which is kind of exciting. But I can’t imagine Mind Control won’t eventually be a part of those successful decks at some point in 2017. It will eventually be banned, but it will make a splash this year, have no doubt.

 

Advanced: 2/5

Future Potential: 5/5


Baneful
Mind Control
 
At the time of release, it wasn't a great card.  It didn't provide card advantage and it only occasionally provided field advantage (it was usually a -1).  But once more powerful spells got hit and Synchros/XYZ came out, this card shined.  With a tuner, players could use the opponent's monsters to form their XYZ's.  It would help meet the cost and leave the opponent out on a monster.  Same with XYZ if you could take a monster of the same level as one you have in play.  Ultimately, as those two types of cards were no longer the dominant deck types, Mind Control went back to where it was when it began.  A rogue niche card with a plausible amount of use, but still potential nonetheless.
 
2.5/5

Kingof
Lullaby

Hello Pojo Fans,
 
Mind Control is one of those cards that is useful but no one plays anymore.
 
Steal a monster cost-free for a turn, but you can't attack or tribute it. That may take away from what you can do with it, but there are still other options. Clearing out the last monster your opponent is hiding behind, stealing a face-down to flip it and benefit from its potential effect(s), stealing an Xyz, Fusion, Synchro monster and using its effect(s), or Synchro or Xyz using the stolen monster. It was a very popular card, but fell out of favor. Brain Control has been watered down to the point where it isn't even worth playing. Mind Control is still playable and useful in many decks.
 
Advanced-3/5
Art-4/5
 
Until Next Time


Dark

Paladin
Mind Control, like Compulsory Evacuation Device earlier this week, is Limited in the TCG (and also Unlimted in the OCG).  Target a Monster your opponent controls, and it is yours until the End Phase.  It can't declare an attack or be Tributed, but can be used for XYZ or Synchro, or various other fodder you may need at the time.  Much like Scapegoat, it's seen various popularity and uses as formats come and go, and isn't for everyone, but can certainly be utilized in a wide array of the game.  This use I feel can be more beneficial to you than Scapegoat, and is a bit more open to the player, and the rating will reflect that.
 
Rating:  3.5/5
 
Art:  4/5

Syn
Mind Control

Mind Control is todays COTD. A normal spell that got it's first print way back in 2005 as a Game Boy Advance promotional card.

Mind Control lets you steal an opponents monster for a turn, but you can't use it to attack or tribute it. That used to be a huge hindrance for the card, but since synchro summoning was introduced it became a stronger card.

Steal a monster from an opponent, then use it for Synchro, Xyz or soon, a Link summon. Or even use an Xyz monster as material for a Chaos Xyz. Or just remove the only monster your opponent has and attack them directly. There are a few options to use this card.

Advanced 4/5 More of a side deck card in recent years due to its limited status in the TCG.

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