Dungeon Dice Starter
Josh Riley
Name |
Level |
Tribe |
Hit Points |
Attack |
Defense |
Effect(s) |
|
ST-01 |
Knight of Twin Swords |
2 |
Warrior |
30 |
20 |
10 |
Knight of Twin Swords can move 2 squares for each Progress Crest spent. When this monster performs this effect, he can't make a regular movement. This monster can perform two attacks against one monster for every two Attack Crests spent. To use this effect, an even number of Attack Crests must be spent, however, this monster does not have to use all of its attacks. |
ST-02 |
Thunder Ball |
3 |
Dark |
30 |
10 |
10 |
(Use 3 magic crests) Thunder Ball moves straight forward until it hits a monster/item and destroys it. It does not move into the destroyed monster's space. If Thunder Ball doesn't hit anything, it moves until reaching a dead end. |
ST-03 |
Strike Ninja |
3 |
Warrior |
20 |
20 |
10 |
Strike Ninja can move 3 squares for each Progress Crest spent. When this monster performs the effect, he can't make a regular movement. (Use 3 trap crests) During one turn, attacking or item effects don't work on this monster. At this time, other monster can go through him. |
ST-04 |
Buster Blader |
3 |
Warrior |
30 |
40 |
10 |
This monster will not be affected by any attacks or effects produced by a monster from the Dragon tribe. |
ST-05 |
Vorse Raider |
1 |
Warrior |
10 |
20 |
10 |
(3) Without spending an Attack Crest, this monster can attack. (3) During a battle, this monster can add an additional 20 attack power points to itself if it attack a monster from the Beast tribe. |
ST-06 |
Gearfried the Iron Knight |
2 |
Warrior |
10 |
10 |
30 |
(Use 3 magic crests) This effect only works when your Monster Lord gets attacked. Sacrifice this monster during one turn, and your Monster Lord won't receive any damage until the turn ends. (3) Without spending a Defense Crest, this monster can defend itself. |
ST-00 |
Monster Lord |
LP: 2 |
10 |
0 |
The Monster Lord is you! |