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Dark Maltos's Dueling Dome
Maltos’s Friday Deck ; The Hex (Pt 1)

August 4, 2006

Welcome one and all to what promises to be an enlightening series of articles, with quite potent results.

Fusion is a concept that I’ve always loved, and found very interesting, whether it be in Yugioh, or just in life. The combination of two elements into a greater entity has always been a prospect that intrigued me, but up until now it has generally been a waste of a 3 card investment. I never thought that fusion really had any real potential outside of the Stein / Scientist/ Metamorphosis approach, and I wasn’t really wrong. Until now.

Just after Tears, a guy by the email of totallycereal@gci.net popped me a line, and sent me a very , very interesting prospect. As I delved deep into it I discovered more and more great ways of using this idea, until now where I think I have the deck ready.

The Dark Hex - Sealed Fusion

A gorgeous card to say the least. Essentially, this is the card (along with its brothers) holding fusions together for the moment. There have been countless attempts to give fusions more support on Konami’s part, and recently they have been doing a great job, and even more so with upcoming sets, but as it stands, this is the best set out there.

Essentially, this card is a fusion sub, with un inspiring stats. 1000 atk wont be attack much, and 1600 will scarcely defend, but that’s not what its for. The Dark is a fusion substitute, a card that make the Yugioh fusion world all the more easier by cutting the situational ness down by half, acting as one of the usually two cards required for fusion. As well as this, The Dark also has an intriguing ability. If you sacrifice it , along with another fusion material monster, you can special summon a Dark Type fusion monster from your fusion deck. Hmm, all those possibilities….


The Dark sector of Yugioh has a considerable amount of worthwhile fusions. Quite powerful ones too. The main problem with them is that usually, the fusion material monsters suck, either one or the other. That’s a symptom easily remedied now with the Hex’s at our disposal. The bad part of the fusion removed so that the playable part is included. I knew this, but never really thought much of it until TC popped me that mail, he’d noticed something I had not.

Labyrinth Tank :

Labyrinth Tank is an OLD card. Its been with us since metal raiders, and was always a favourite of mine , but highly unplayable. It boasts an impressive 2400 attack and 2400 defense, thus making it quite the untouchable beastie in today’s game. The interesting part about Labyrinth tank though, is its fusion material monsters. One of which is the terrible, awful Giga tech wolf. Hardly anything making an impact anywhere down the Yugioh Time line. The other, somewhat surprisingly was completely the opposite : Cannon Soldier.

That’s what really got me going with this idea. Cannon Soldier was quite the playable guy. 1400 attack machine that’s also dark gave it great synergy with the Hex sealed, they shared a lot in common. This act of genius in that mail really got my old brain cogs working. The deck had potential.

Mystic Tomato ;

Mystic tomato was an obvious must. 1500 or less Dark Searchers fit the category perfectly, able to get out both the Hex as well as Cannon Soldier. Luckily enough, its also got great compatibility with a lot of other great fusion material monsters.

Reaper on the Nightmare ;

Reaper of the nightmare was a great monster. It was forged as a fusion between Nightmare horse (an old card that could attack life points directly, and generally unplayable) and Spirit Reaper, the ultimate card at the beginning of this format. Spirit Reaper was another Dark monster that fit my criteria. He was in for sure. His Fusion, fortunately enough was great too. It was in essence a direct fusion of the two material monsters. Invincible in battle, attack lp directly , with a nice discard ability. Think hand depletion in 5 successive attacks. Also, with 800 attack, it fends that much better in attack mode, although lp depletion is a problem I’ll have to tackle later on.


The next fusion I found was perfect beyond words for this deck, although his uses were lacking.

Sanwitch ;

The laughable fusion, I know. But think about it. Sangan not only fit’s the search criteria, he also benefit’s the search. If you summon this then sacrifice them both up, not only to you get a 2100 attack monster, you also get a free search on your next fusion. Its perfect.

After these beautiful fusions, the well was running dry, although it wasn’t without its shinning stars. The next fusions I found fit the criteria , they just weren’t THAT good.

Bickuribox :

Unconventional to say the least, but relatively powerful, and Crass clown fits my criteria nicely. For what Crass clown is capable of, its worth inclusion. Its just a shame Crass clowns effect activation wasn’t inverted.

Next I considered King Dragun. Upon reflection, he wouldn’t do. In this deck, lord of D would just be a normal monster, it wasn’t worth the effort even if it did fit the criteria.

Dark Balter the Terrible ;

Balter for a long time has been one of the greatest fusions. The ability to negate spells and monster effects gives him a huge advantage over most players. His fusion material monster fit the criteria, but wasn’t that good. Still, occasionally an effect like that can swing the game in your favour beyond reasoning, so I thought what the hell.

Next I considered a card long lost, but long loved, Skull Knight. A powerful, very cool looking fusion monster with a material monster that fit the criteria. Unfortunately, Tainted Wisdom was less that spectacular. Still, his effect worked well with Mystic tomato, although that was as little an effect as you could expect, shuffling the deck when turned from attack to defense. I’ve decided against this, regardless of how much I’d love to summon Skull Knight, but you go a head if you want to include him in your own variation.

Finally I found a superb monster with a fusion material monster that didn’t fit my criteria, but more than compensated with its awesome effect.

Gatling Dragon ;

Power house or what? 2600 attack, Tsukuyomi-proof defense and the most destructive effect I’ve ever heard of besides CED . For each heads you flip after 3 tosses of a coin destroy a monster. Combine this with Blowback Dragons own ability to destroy an opposing card with similar activation requirements and you can nuke their field in one hit. Then you’re all set to hit them hard and fast. Just be weary of blowing up your own monsters, you don’t want that.

Spell and Trap wise, there isn’t much out of the ordinary I would like to add.

Pot of Avarice allows for the constant re - use of these monsters, as you’ll burn through you’re hex seals pretty quickly.

Considering both Cannon Soldier and Blowback dragon are Machines, Limiter Removal would be a great tech , pumping them up, as well as their fusions for easy one hit kills.

Trap wise, Spirit Barrier is a must, protecting your lp almost all of the time, and greatly benefiting Reaper on the Nightmare.

So, I think there we have it, lets get to the build :

Monsters (20)

Blowback Dragon (x2)


The Dark Hex - Sealed Fusion (x3)
Mystic Tomato (x3)
Cannon Soldier (x2)
Spirit Reaper (x3)
Sangan
Crass Clown(x2)
Possessed Dark Soul (x2)
Breaker the Magical Warrior
Cyber Stein

Spells (14)

Graceful Charity
Nobleman of Crossout (x2)
Heavy Storm
Mystical Space Typhoon
Scapegoat
Snatch Steal
Pre mature burial
Swords of Revealing Light
Limiter Removal
Pot of Avarice
Book of Moon
Enemy Controller (x2)

Traps (6)

Mirror Force
Torrential Tribute
Call of the Haunted
Spirit Barrier
Dust Tornado (x2)

Fusions

Labyrinth Tank (x3)
Gatling Dragon (x3)
Sanwitch
Reaper on the Nightmare (x3)
Dark Balter the Terrible (x3)
Bickuribox (x3)


So there we have it. Not a bad deck if I do say so myself, a great base to start working on. Well, till next time guys.

Dark__Maltos@msn.com

Have a good one guys

 


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